Pupsi wrote:1)
Stop being hermit- join fraction. 2) Understand how Spiraling works and love it.(you can do it with 10q Chalcopirite) (Ores are not that rare)
3)
Why do hermit need HQ stuff?4) Trade?
Banal blueberries have value 
For a try-hard player, factions are mainly 2 types and in my small experience I never saw anything in between:
1) Specialized (Communist). Cook cooks and never fishes or grow crops. Hunter hunts and never cooks. Miner never see the light of day except when eating. The result is an endless grind for everybody, each character only enjoy a very small part of the game and no matter how good that part is, it gets boring and not fun at all.
2) Casual (Freedom for everybody). Each player does what he feels like. It is like hermiting but with good will, with virtual friends helping each-other get good seeds, sharing the ore, borrowing and lending row-boats... Feels good, but everyone actually tends to do everything, so the entire faction evolves with the speed one would evolve alone. PvP or hunts are uniting the faction members. But even then, each one has his food, his gear, his skills.
I only like the second type, but maybe some people just enjoy being a sort of a community bot, because there are plenty Specialized factions out there.
So yeah, stop being a hermit, but never forget the time you invest in the game must be fun or you should not invest it. If it feels like work and responsibilities, either you are doing it wrong either you were wrong when you chosen to play this game. It is not for you.
Now, how are the one tile ores fun? I think they are either a mistake in setting the game difficulty by J-Lo, either a bug.Edit: High Q means QoL. Food that gives more FEPs per hunger, better and more durable gear for PvE or PvP, more efficient cures, faster knarrs, better horses, etc. I do not suppose hermits must lack them. Do you?