1 block ore veins

General discussion and socializing.

Re: 1 block ore veins

Postby Ysh » Tue Mar 05, 2019 7:05 pm

Pupsi wrote:Finally metals have value?

loskierek wrote:on the contrary

loskierek wrote:will be paying an arm and a leg in real money to get a bar

:?:
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: 1 block ore veins

Postby Pupsi » Tue Mar 05, 2019 7:05 pm

loskierek wrote:
Pupsi wrote:Finally metals have value?


on the contrary, the fact that metal might be limited to only the biggest factions soon enough means that a hermit who can't spiral q as well as other factions will be paying an arm and a leg in real money to get a bar cause no big faction will be interested in his q40 straw lol

1) Stop being hermit - join fraction.
2) Understand how Spiraling works and love it.(you can do it with 10q Chalcopirite) (Ores are not that rare)
3) Why do hermit need HQ stuff?
4) Trade? Banal blueberries have value :-)
You have a deep misunderstanding of the mechanics of the game, but the opinion about things that are unknown to you is already formed ...
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
User avatar
Pupsi
 
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: 1 block ore veins

Postby Potjeh » Tue Mar 05, 2019 7:43 pm

Factions are for people with weapons grade autism. Any faction worth anything won't accept filthy casuals, because if somebody isn't onlike 16 hours a day he's likely a spy from another faction.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: 1 block ore veins

Postby Pupsi » Wed Mar 06, 2019 5:02 am

Probably your last game experience in fractions is stuck somewhere between the 3rd and 4th worlds, but I assure you now everything is different with fractions... Stop multiplying stereotypes.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
User avatar
Pupsi
 
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: 1 block ore veins

Postby Potjeh » Wed Mar 06, 2019 7:57 am

It's faction, not fraction. Also, I don't see any way in which a casual can seriously contribute to a faction, because he won't have stats to do anything worth anything. So yeah, why would they recruit a casual unless they're a pure roleplayer faction?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: 1 block ore veins

Postby Noogia » Thu Mar 07, 2019 10:13 am

loskierek wrote:
Pupsi wrote:Finally metals have value?


on the contrary, the fact that metal might be limited to only the biggest factions soon enough means that a hermit who can't spiral q as well as other factions will be paying an arm and a leg in real money to get a bar cause no big faction will be interested in his q40 straw lol


Eh its finding ql clay and ql ore that is the real issue
User avatar
Noogia
 
Posts: 215
Joined: Sat Jan 23, 2010 6:28 am

Re: 1 block ore veins

Postby CSPAN » Thu Mar 07, 2019 5:26 pm

The struggle for an iron ore vein rather than hidden tiles, has been real.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: 1 block ore veins

Postby Agame » Thu Mar 07, 2019 10:27 pm

Pupsi wrote:1) Stop being hermit- join fraction.
2) Understand how Spiraling works and love it.(you can do it with 10q Chalcopirite) (Ores are not that rare)
3) Why do hermit need HQ stuff?
4) Trade? Banal blueberries have value :-)
You have a deep misunderstanding of the mechanics of the game, but the opinion about things that are unknown to you is already formed ...


For a try-hard player, factions are mainly 2 types and in my small experience I never saw anything in between:
1) Specialized (Communist). Cook cooks and never fishes or grow crops. Hunter hunts and never cooks. Miner never see the light of day except when eating. The result is an endless grind for everybody, each character only enjoy a very small part of the game and no matter how good that part is, it gets boring and not fun at all.

2) Casual (Freedom for everybody). Each player does what he feels like. It is like hermiting but with good will, with virtual friends helping each-other get good seeds, sharing the ore, borrowing and lending row-boats... Feels good, but everyone actually tends to do everything, so the entire faction evolves with the speed one would evolve alone. PvP or hunts are uniting the faction members. But even then, each one has his food, his gear, his skills.

I only like the second type, but maybe some people just enjoy being a sort of a community bot, because there are plenty Specialized factions out there.

So yeah, stop being a hermit, but never forget the time you invest in the game must be fun or you should not invest it. If it feels like work and responsibilities, either you are doing it wrong either you were wrong when you chosen to play this game. It is not for you.

Now, how are the one tile ores fun? I think they are either a mistake in setting the game difficulty by J-Lo, either a bug.

Edit: High Q means QoL. Food that gives more FEPs per hunger, better and more durable gear for PvE or PvP, more efficient cures, faster knarrs, better horses, etc. I do not suppose hermits must lack them. Do you?
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
Agame
 
Posts: 244
Joined: Wed Jan 16, 2019 8:10 am

Re: 1 block ore veins

Postby MagicManICT » Thu Mar 07, 2019 10:34 pm

I myself have yet to see any one tile veins, but I have seen some smallish nodes (5-6 tiles wide) and veins (1-2 wide, 10 or so long). These were along a cave, though, so good chance half or more of the ore was deleted by the cave drawing mechanic. And if you say "well, draw the caves first, then add in ore," it doesn't necessarily fix the problem. you then add in the complication that the ores will more likely not even touch the cave wall, or be tangent (so only one tile is visible) and easy to miss.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Previous

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 26 guests