Nightdawg wrote:Should I simply not playing this game cause it would be cheating to play it the way I (and 95% of the community) actually enjoy playing it? I don't want to be a cheater, I have some OCD or whatever that literally makes me feel zero pleasure if I were to cheat in any way. I hate cheaters, always hated cheating, and I would simply feel no satisfaction in playing the game just cause *I'd be cheating*.
This is why I ask where we draw the line.
Exploits. Severity dictates the "official" line on it. Something simple that 90% of the players can accomplish, like boat hunting, using palisades, etc. are ignored, but don't expect the game mechanics to remain static on such issues. Overall, if you find something that appears to be a bug, report it and get an opinion on it.
In some cases, it's gotten realms and villages nuked and salted. In one case, world 4, a new mechanic was added for mining (basically the current system, but only 5 underground levels). One group did what they had been doing--running bots. Innocuous enough for the most part, but because we didn't have curios yet, and it was a LP/action system, they ran so far ahead that they broke progression for the world in just a couple of weeks. Shortest world at about 7 weeks, and we got the curio system for LP earning.
I'd have to dig back a bit for some other cases on exploits. One that came up last world (w11) was the "seasoned roasting spit" exploit that allowed a certain group of players gain FEP was faster than they otherwise should have. I don't think anyone ever revealed the exploit, but the mechanic was fixed in a way that nobody should be able to replicate it. The offending village had a lot of characters nuked as well as the village infrastructure itself. Several other cases of exploits bringing big sanctions exist.
And don't worry about a wall of text... it's a wall of text type discussion!