iamahh wrote:never played Legacy but I imagine it had no performance problems due to graphics
Not really. There were some big battles with half people logging on and off all the time because their computers would crash!
iamahh wrote:never played Legacy but I imagine it had no performance problems due to graphics
Field wrote:Hey guys, I've been on and off player, last time I checked HnH around March or April, whenever that was, probably when world reset hit.
I wonder, how comes low pop hours have so little players? Haven was more popular than it has ever been in past few years. Something drastic happened with development? Like it took wrong direction? I wouldn't ever think that you could hit only 70 players consecutively online with added benefit of quarantines and even second wave of corona around the place.
Am I just giving Haven too much credit on how popular it is or is something really wrong? Considering coming back so, I'd like to know.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
iamahh wrote:I think a lot of people quit exactly while meeting other people on a boat and getting rekt or simply getting raided, stolen...
dafels wrote:I'm pretty sure raiding and killing is one of the smallest factors that contribute to lower playercounts. It is one of those things that brainlets love to exaggerate.
My scapegoat is that the game has become too complex and a clutter to be fun and the features/systems having no synergy between them at all. The game would be way better with less features but really well designed and refined features
dafels wrote:I'm pretty sure raiding and killing is one of the smallest factors that contribute to lower playercounts. It is one of those things that brainlets love to exaggerate.
My scapegoat is that the game has become too complex and a clutter to be fun and the features/systems having no synergy between them at all. The game would be way better with less features but really well designed and refined features
dafels wrote:My scapegoat is that the game has become too complex and a clutter to be fun and the features/systems having no synergy between them at all. The game would be way better with less features but really well designed and refined features
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