Interesting. I'm a hermit apparently.
Past that many of the big name players of the past are so jaded; most look to gut the game of current mechanics.
In the years of haven we have tales to tell and the swing of content has brought players back time and time again.
but in the last two world I myself feel no interesting swings have happen, they were mostly updates to stop the rofl stomp of the player base and that still happen this world.
We have players who could easily rebuild a char in a day and people who can't~ and the amount of players who can't you'd call soccer moms or casuals.
I think the real problem is the infinite stats of player progression- it stops competitive players from rejoining or joining a world late the game. There is no catchup mechanics with the current system other then in farming.
The game is an MMO; we should be playing and building as a community and in the last few years it's really lost that touch; not because of content but because of knowledge, what has stagnated most of the game for people.
A lot of the content in this game can be bypassed by simply just stuffing your player with infinite food. q10steel sword? q200 steelsword? does not matter to much with 5000 str what adds dmg.
Dungeons? why do them or when you want to just have a tons of con and you can pretty much just tank everything to death.
Now I'm not whining about stats as people perceive when I talk about this issue but the player progression vs community progression; it's fun to work on community projects together and get anvil Q up or kiln Q up. "OMGZ got a q101 hammer!"
it's less fun to hear someone say "omg got 1000psy now I'm the only one who should be doing the gem cutting"; then a day later this person quits.
You get people who have goals or main jobs in your village then suddenly they quit because of life or boredom~ this ruins gameplay for everyone else in the village; you then will have forum tards says just make a billion alts.
I've posted my own post of what a I think he game should do:
viewtopic.php?f=48&t=71806I think people are mainly forced into a player style as some point and are to afraid to explore the rest of the game or test stuff; when shit finally hits the fan they quit.
Or for boredom people just end up only grinding stats at some point and to keep ahead you just need to keep grinding foods gear is joke, dungeons are a joke, most things are pretty much a joke.
there needs to be more things players can engage in without the feelings of losing everything and to be somewhat on equal footing as eachother but to get to that gameplay the game would need to be radically changed so many systems and things.