terechgracz wrote:Shut up
What don't you want a world full of baskets again?
I realize that also isn't a good solution, but I genuinely believe the issue isn't the Quality system itself but the Skill side of things
Jokes aside: such a great addition to the conversation. I might see the flaw in my own suggestion but someone else might not, probably a good idea to explain 'why' i should stop speaking about such a topic. possibly adding your own opinion to it. Complete honesty the suggestion was just the first thing that came to mind but i legitimately think the LP/Skill system is a decent part of it. You very quickly go from unlocking new items to just pumping skill points.
It would be interesting to have a system that allowed for drastically different Smiths. Smith A worked on purely bronze (or invested his skill specifically in that material type) while smith B worked on Steel....One that makes specific weapons or armor better than others in their field. A carpenter that works with furniture more than ships etc......the question is how to do that where it doesn't encourage botting
so this one time at band camp.............