Patch tierlist

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Re: Patch tierlist

Postby vatas » Wed Aug 28, 2024 7:00 am

"Prelude: World 12" is quite deserving of the top spot for including stuff like:
*Continent IDs (Nomad credo was often more of a Sailor credo, in terms of quest given.)
*Melee and Unarmed combat "equalization" (unless you're literally the number one top sweaty tryhard botter, even by standards of the other "hardcore" players, there is no reason to dislike this change.)
*Everything in "LP & GAINS" -section.
*While 'Strider' was gutted, this credo would've otherwise been an entry requirement for serious PvP action (that would be bad.)

Some blemishes:
*Claim Power Level was an okay mechanic, but it first shipped without a proper UI change, resulting in a severe newbie/returning player trap.
*Removal of Metal Spiraling is a contentious topic. On one hand, it causes "I will make some Wrought Iron" to be another newbie trap (unless you have one of the world's leading quality anvil+hammers.) On the other hand, Cast Iron is something that new/casual players can easily produce and trade for tools that are really high quality for them, but the top anvil holders actually made from almost discarded "failed" bars of wrought.

Also looking quickly at the patches on the very bottom tier, they seem to all deserve it. At least potentially nice stuff like "destroyed ships leave behind flotsam that can be hang on to not (instantly) drown" is offset by adding more drinks, which seems like a nice LARP content but also adds tedium to "optimal feasting." (Perry Flotsam) (Unless Snail Gang's main gripe was the 2 minute timer for gathering localized resources - 99% of the time it's just a nuisance, 1% of the time it COULD MAYBE matter?)
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Re: Patch tierlist

Postby terechgracz » Wed Aug 28, 2024 9:17 am

*Melee and Unarmed combat "equalization" (unless you're literally the number one top sweaty tryhard botter, even by standards of the other "hardcore" players, there is no reason to dislike this change.)

akshualy top sweaty tryhard botter likes this change very much
because it allows feed shit alt
be good
and multibox
or better - botted spruce hunters
al dem equation changes are like this
lets stay at the same spot
but change something with justification
and we moved because of change
but actually were where we are

ergo: normal players play few characters so no equalization is better because they will have better statistics than botter who feeds 100's of characters with blueberries and gnaws on leftover bones
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Re: Patch tierlist

Postby SnuggleSnail » Wed Aug 28, 2024 12:45 pm

It feels very snooty to say thing, but I'd call anvil spiraling getting removed an objective good even if there's somebody right there saying they subjectively enjoyed it right in front of me. There were, genuinely, less than 5 people total in the entire history of the game who enjoyed spiraling and the quality disparity it created fucked up the entire rest of the game.

Usually when somebody says "spiraling had its problems but muh trade W10 CF omg" they're being tricked by eastern Europeans who made their rent from anvil spiraling in W10. In world 11 the same person who ran CF made CFv2 while anvil spiraling was still in the game and it was deader than the secondary markets from world 10 nobody remembers. The thing that killed trade was oceans/fast travel getting gutted.

More drinks more bad, especially perry which is absurd to make in necessary quantities. That said, perry flotsame was mostly bad because of the timer. When it came out I had like 30 walled icicles/salt nodes and roads between them. Instead of it taking 5 minutes to port between roads and collect them, it'd take upwards of (literally this is not an exaggeration I used a calculator and this is the lower bound) 5 hours if I only used one character.

It didn't do anything to stop people from using alts to collect resources, which was the stated reason for the change. I made an alt for each resource the day of the patch having never done so before then lol
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Re: Patch tierlist

Postby Dawidio123 » Thu Aug 29, 2024 12:36 pm

SnuggleSnail wrote:It feels very snooty to say thing, but I'd call anvil spiraling getting removed an objective good even if there's somebody right there saying they subjectively enjoyed it right in front of me. There were, genuinely, less than 5 people total in the entire history of the game who enjoyed spiraling and the quality disparity it created fucked up the entire rest of the game.

Usually when somebody says "spiraling had its problems but muh trade W10 CF omg" they're being tricked by eastern Europeans who made their rent from anvil spiraling in W10. In world 11 the same person who ran CF made CFv2 while anvil spiraling was still in the game and it was deader than the secondary markets from world 10 nobody remembers. The thing that killed trade was oceans/fast travel getting gutted.

More drinks more bad, especially perry which is absurd to make in necessary quantities. That said, perry flotsame was mostly bad because of the timer. When it came out I had like 30 walled icicles/salt nodes and roads between them. Instead of it taking 5 minutes to port between roads and collect them, it'd take upwards of (literally this is not an exaggeration I used a calculator and this is the lower bound) 5 hours if I only used one character.

It didn't do anything to stop people from using alts to collect resources, which was the stated reason for the change. I made an alt for each resource the day of the patch having never done so before then lol

Okay but consider the following: W10 good, bring back W10. You are a big poopoo head.
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Re: Patch tierlist

Postby SnuggleSnail » Thu Aug 29, 2024 4:20 pm

Ye, getting rid of oceans/seasons/sword buffs/questing for quality and having good roads/good feasting back is worth almost any downside. I'd personally prefer early/mid world 12, though.
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Re: Patch tierlist

Postby terechgracz » Thu Aug 29, 2024 5:56 pm

IYou know, it's funny you bring up patches because, honestly, I find myself just... really worn out by the whole conversation. It's like, every time there's a discussion about patches—whether it's about fixing bugs, adding new content, balancing gameplay, or whatever else—it feels like we're just going in circles. And it's not that patches aren't important, don't get me wrong. I completely understand their role in maintaining and improving software, games, or systems. But there's just something about the endless debate, the constant back-and-forth, the nitpicking over details, the anticipation of what might be included or excluded, and then the inevitable disappointment when things don't pan out exactly as expected—that just leaves me feeling drained.

I mean, think about it: every time a patch is announced, the community goes into overdrive. There’s speculation, excitement, complaints, and then the waiting. The waiting for release notes, the waiting for downloads, the waiting for fixes to finally address that one issue that's been nagging everyone. And then, when the patch finally drops, it’s like opening Pandora’s box. There’s this huge influx of opinions—some people are thrilled, others are disappointed, and some just seem to want to argue for the sake of arguing. It’s a never-ending cycle, and honestly, after a while, it just wears you down.

I’m sure if we looked back, we could find threads upon threads discussing patches that, in the moment, seemed like the most critical thing in the world. But now? They’re just a footnote in the history of whatever game or software we’re talking about. And that’s not to diminish their importance—it’s just to say that the energy we invest in these discussions, the emotional ups and downs, they start to add up. At some point, you just feel tired of it all. Like, does it really matter in the grand scheme? Is this patch, this one tiny update, really worth all the fuss? Or are we just caught up in a cycle where we think it’s important because everyone else seems to think it’s important?

So, yeah, when it comes to patches, I’m at the point where I just don’t have the energy to dive into specifics anymore. I get that they’re crucial, that they make things better—sometimes. But the endless discussions, the hype, the disappointment, the arguments—it’s just exhausting. Sometimes I just want to step back, let the patches come and go, and not get caught up in the whirlwind. Because, honestly, I’m just tired.

It’s like, after a certain point, you start to wonder what all this patch talk is really about. Is it about making the game better, or is it just about having something to talk about? I mean, sure, patches are necessary—they fix things, they bring in new content, they tweak the balance to make sure everything’s running smoothly. But at the end of the day, how much of it really changes our experience in a meaningful way?

We get so wrapped up in the details, analyzing every little thing—what got buffed, what got nerfed, what bug got squashed, what feature got added or removed. But then, a week later, it’s like we’ve moved on to the next thing. The next patch, the next update, the next round of speculation. It’s like this constant churn of content and conversation, and after a while, it just starts to feel… I don’t know, a bit hollow.

And the thing is, I know I’m not the only one feeling this way. I see it in the forums, in the chats—people getting burned out on all the patch notes, the endless debates, the waiting, the hoping, and then the inevitable letdowns when things don’t go as planned. It’s like we’re all chasing this idea of the perfect game, the perfect experience, and we think each patch is going to bring us closer to that. But the truth is, perfection is elusive. No patch, no update, no series of tweaks is ever going to make everyone happy.

And maybe that’s okay. Maybe we need to accept that games, like everything else, are imperfect and always in flux. Maybe it’s not about chasing the next patch, but about enjoying the game as it is, flaws and all. Because if we’re always waiting for the next update, the next fix, the next big thing, are we really enjoying what we have right now? Or are we just stuck in this perpetual state of anticipation and dissatisfaction?

So yeah, when it comes to patches, I’m just… tired. Tired of the hype, the discussions, the disappointment, the never-ending cycle. I think sometimes it’s good to take a step back, let the patches happen without getting too caught up in them, and just enjoy the game for what it is in the moment. Because at the end of the day, it’s supposed to be about having fun, right? And if all this patch talk is taking away from that, maybe it’s time to just let it go for a bit, take a break, and remember why we started playing in the first place.

And, you know, there's another layer to all this patch talk that we probably need to address—the fact that new patches might not even be coming anymore. That’s the reality we’re facing now, and it’s a hard pill to swallow for a lot of people. We've been so conditioned to expect the next update, the next fix, that it’s almost like we've forgotten how to play the game without that safety net.

But now, if the updates are really done, we’re left with what we have. No more tweaks, no more rebalancing, no more content drops to look forward to. It’s just us and the game, as it stands. And for some, that might feel like the end of the road—like without those patches, there’s nothing left to be excited about. But maybe, just maybe, this is an opportunity to shift our perspective.

We have to come to terms with the fact that this is it. The game in its current state is the final version. There won't be any more fine-tuning or overhauls. And sure, that might be disappointing at first, especially if there were things you were hoping would still get addressed. But at the same time, there’s something liberating about it too. We can finally stop waiting and start truly engaging with the game as it is.

I think it's time we learn to appreciate the game in its finished form, with all its quirks and imperfections. Instead of obsessing over what could have been fixed or added, we need to start embracing what we’ve got. This is the version of the game that will stand the test of time, and it’s up to us to find the fun in it, even if it’s not the "perfect" experience we were all hoping patches might one day deliver.

There’s something to be said about finding contentment in what’s in front of you. Maybe it’s not about the latest and greatest anymore. Maybe it’s about digging deeper into what’s already there—exploring every nook and cranny, finding joy in the small details, and making the most of the game as it is. Because if there are no more patches coming, this is our final opportunity to truly connect with the game, not as something that’s constantly in flux, but as something that’s now solid, complete, and ready to be fully experienced.

So yeah, I think we’ve reached the point where we have to stop looking forward and start looking at what we have. The era of new patches might be over, but that doesn’t mean the game is. We can still find value, still have fun, still build memories within this final version. It’s a shift, sure, but maybe it’s one we need. Because if we keep clinging to the hope of another patch, another fix, we’re just going to keep ourselves stuck in that endless cycle of anticipation. And maybe, just maybe, it’s time to move on from that and find a new way to enjoy the game—exactly as it is.
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Re: Patch tierlist

Postby dafels » Thu Aug 29, 2024 6:56 pm

terechgracz wrote:IYou know, it's funny you bring up patches because, honestly, I find myself just... really worn out by the whole conversation. It's like, every time there's a discussion about patches—whether it's about fixing bugs, adding new content, balancing gameplay, or whatever else—it feels like we're just going in circles. And it's not that patches aren't important, don't get me wrong. I completely understand their role in maintaining and improving software, games, or systems. But there's just something about the endless debate, the constant back-and-forth, the nitpicking over details, the anticipation of what might be included or excluded, and then the inevitable disappointment when things don't pan out exactly as expected—that just leaves me feeling drained.

I mean, think about it: every time a patch is announced, the community goes into overdrive. There’s speculation, excitement, complaints, and then the waiting. The waiting for release notes, the waiting for downloads, the waiting for fixes to finally address that one issue that's been nagging everyone. And then, when the patch finally drops, it’s like opening Pandora’s box. There’s this huge influx of opinions—some people are thrilled, others are disappointed, and some just seem to want to argue for the sake of arguing. It’s a never-ending cycle, and honestly, after a while, it just wears you down.

I’m sure if we looked back, we could find threads upon threads discussing patches that, in the moment, seemed like the most critical thing in the world. But now? They’re just a footnote in the history of whatever game or software we’re talking about. And that’s not to diminish their importance—it’s just to say that the energy we invest in these discussions, the emotional ups and downs, they start to add up. At some point, you just feel tired of it all. Like, does it really matter in the grand scheme? Is this patch, this one tiny update, really worth all the fuss? Or are we just caught up in a cycle where we think it’s important because everyone else seems to think it’s important?

So, yeah, when it comes to patches, I’m at the point where I just don’t have the energy to dive into specifics anymore. I get that they’re crucial, that they make things better—sometimes. But the endless discussions, the hype, the disappointment, the arguments—it’s just exhausting. Sometimes I just want to step back, let the patches come and go, and not get caught up in the whirlwind. Because, honestly, I’m just tired.

It’s like, after a certain point, you start to wonder what all this patch talk is really about. Is it about making the game better, or is it just about having something to talk about? I mean, sure, patches are necessary—they fix things, they bring in new content, they tweak the balance to make sure everything’s running smoothly. But at the end of the day, how much of it really changes our experience in a meaningful way?

We get so wrapped up in the details, analyzing every little thing—what got buffed, what got nerfed, what bug got squashed, what feature got added or removed. But then, a week later, it’s like we’ve moved on to the next thing. The next patch, the next update, the next round of speculation. It’s like this constant churn of content and conversation, and after a while, it just starts to feel… I don’t know, a bit hollow.

And the thing is, I know I’m not the only one feeling this way. I see it in the forums, in the chats—people getting burned out on all the patch notes, the endless debates, the waiting, the hoping, and then the inevitable letdowns when things don’t go as planned. It’s like we’re all chasing this idea of the perfect game, the perfect experience, and we think each patch is going to bring us closer to that. But the truth is, perfection is elusive. No patch, no update, no series of tweaks is ever going to make everyone happy.

And maybe that’s okay. Maybe we need to accept that games, like everything else, are imperfect and always in flux. Maybe it’s not about chasing the next patch, but about enjoying the game as it is, flaws and all. Because if we’re always waiting for the next update, the next fix, the next big thing, are we really enjoying what we have right now? Or are we just stuck in this perpetual state of anticipation and dissatisfaction?

So yeah, when it comes to patches, I’m just… tired. Tired of the hype, the discussions, the disappointment, the never-ending cycle. I think sometimes it’s good to take a step back, let the patches happen without getting too caught up in them, and just enjoy the game for what it is in the moment. Because at the end of the day, it’s supposed to be about having fun, right? And if all this patch talk is taking away from that, maybe it’s time to just let it go for a bit, take a break, and remember why we started playing in the first place.

And, you know, there's another layer to all this patch talk that we probably need to address—the fact that new patches might not even be coming anymore. That’s the reality we’re facing now, and it’s a hard pill to swallow for a lot of people. We've been so conditioned to expect the next update, the next fix, that it’s almost like we've forgotten how to play the game without that safety net.

But now, if the updates are really done, we’re left with what we have. No more tweaks, no more rebalancing, no more content drops to look forward to. It’s just us and the game, as it stands. And for some, that might feel like the end of the road—like without those patches, there’s nothing left to be excited about. But maybe, just maybe, this is an opportunity to shift our perspective.

We have to come to terms with the fact that this is it. The game in its current state is the final version. There won't be any more fine-tuning or overhauls. And sure, that might be disappointing at first, especially if there were things you were hoping would still get addressed. But at the same time, there’s something liberating about it too. We can finally stop waiting and start truly engaging with the game as it is.

I think it's time we learn to appreciate the game in its finished form, with all its quirks and imperfections. Instead of obsessing over what could have been fixed or added, we need to start embracing what we’ve got. This is the version of the game that will stand the test of time, and it’s up to us to find the fun in it, even if it’s not the "perfect" experience we were all hoping patches might one day deliver.

There’s something to be said about finding contentment in what’s in front of you. Maybe it’s not about the latest and greatest anymore. Maybe it’s about digging deeper into what’s already there—exploring every nook and cranny, finding joy in the small details, and making the most of the game as it is. Because if there are no more patches coming, this is our final opportunity to truly connect with the game, not as something that’s constantly in flux, but as something that’s now solid, complete, and ready to be fully experienced.

So yeah, I think we’ve reached the point where we have to stop looking forward and start looking at what we have. The era of new patches might be over, but that doesn’t mean the game is. We can still find value, still have fun, still build memories within this final version. It’s a shift, sure, but maybe it’s one we need. Because if we keep clinging to the hope of another patch, another fix, we’re just going to keep ourselves stuck in that endless cycle of anticipation. And maybe, just maybe, it’s time to move on from that and find a new way to enjoy the game—exactly as it is.


Very interesting post! Can I get a deep dive in topics discussed in paragraph 2, paragraph 4, paragraph 8 , paragraph 9, paragraph 12, paragraph 13, paragraph 14?
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Re: Patch tierlist

Postby Virs » Sat Aug 31, 2024 8:22 am

Thanks for posting a newbie POV.
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Re: Patch tierlist

Postby MightySheep » Sun Sep 01, 2024 4:38 am

is that chat gpt?
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Re: Patch tierlist

Postby Massa » Mon Sep 02, 2024 3:11 pm

>smoked hedgehog
so zased
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