World 15 geography and spawn method

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Re: World 15 geography and spawn method

Postby SavageFox » Mon Oct 21, 2024 6:58 pm

Zampfeo wrote:
RestlessDragon wrote:I prefer random spawning it's safer less likely to spawn next to somebody dangerous and I do agree the world should be bigger I think we should have four large islands in the next world


This is only partially true because, with a central spawn continent, you can almost guarantee all the factions and main PVPers will be there and those who want to play far away from them can use swirling vortexes/whirlpools to leave the central continent.

The only downside to this is the swirling vortexes/whirlpools aren't guaranteed to lead to a new continent.


spawning from thing walls will lead to spawn camping most likely after the first month

it's better for people to be spread out people want to be nearby each other use wilderness beacons

random spawning is the best way of doing it so nobody has any fixed locations to spawn Camp people

and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired

everybody being spawned in one Central continent I'm a little less bothered with if there wasn't fixed locations for everybody to spawn at like the thing walls
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Re: World 15 geography and spawn method

Postby TheServant » Mon Oct 21, 2024 7:11 pm

SavageFox wrote:and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired


you can use dugouts
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Re: World 15 geography and spawn method

Postby Zampfeo » Mon Oct 21, 2024 7:31 pm

SavageFox wrote:it's better for people to be spread out people want to be nearby each other use wilderness beacons


It is everyone's best interest if Snail, Felix, Ozzy, etc. are all on the same continent. The factions can have fun fighting each other and hermits can have fun with the factions preoccupied with each other.

There are a few exceptions like Ainran or the Koreans who follow the hermits to other continents, but it's for the most part more peaceful with central continent spawning.

The last time we had randomized spawns, the factions did a lot more hermit-hunting out of boredom.
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Re: World 15 geography and spawn method

Postby Robben_DuMarsch » Mon Oct 21, 2024 7:34 pm

Zampfeo wrote:The last time we had randomized spawns, the factions did a lot more hermit-hunting out of boredom.


I'm not sure how true this is, and this is all anecdotal, but my impression of the newbs all being in a smaller geographic area is that it was far simpler for them to be hunted down and killed.

On the other hand, experienced hermits that had the game knowledge to live on the fringes reportedly would never see anyone, ever.

I'd prefer random spawns, or 2 weeks after launch random spawns perhaps.
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Re: World 15 geography and spawn method

Postby SavageFox » Mon Oct 21, 2024 7:41 pm

TheServant wrote:
SavageFox wrote:and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired


you can use dugouts

a Dugout will instantly get destroyed and you'll be drowning at the other side
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Re: World 15 geography and spawn method

Postby TheServant » Mon Oct 21, 2024 7:44 pm

SavageFox wrote:
TheServant wrote:
SavageFox wrote:and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired


you can use dugouts

a Dugout will instantly get destroyed and you'll be drowning at the other side


im pretty sure i used a dugout more than 50 times this world and it never got destroyed 100 -> 0
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Re: World 15 geography and spawn method

Postby Robben_DuMarsch » Mon Oct 21, 2024 7:44 pm

SavageFox wrote:
TheServant wrote:
SavageFox wrote:and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired


you can use dugouts

a Dugout will instantly get destroyed and you'll be drowning at the other side


Nope, you can safely use a dugout. Just full repair it before you jump.
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Re: World 15 geography and spawn method

Postby noindyfikator » Mon Oct 21, 2024 7:47 pm

SavageFox wrote:
TheServant wrote:
SavageFox wrote:and you can't really use those whirlpools without a fully repaired rowboat which requires tar so early game people are at the mercy of these people it like killing people for a living also there is a 70% chance the rowboat will implode after one use even fully repaired


you can use dugouts

a Dugout will instantly get destroyed and you'll be drowning at the other side


spruce detected, ko on sight
Last edited by noindyfikator on Mon Oct 21, 2024 7:47 pm, edited 1 time in total.
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Re: World 15 geography and spawn method

Postby Nocturnal-Rainbows » Mon Oct 21, 2024 7:47 pm

Robben_DuMarsch wrote:On the other hand, experienced hermits that had the game knowledge to live on the fringes reportedly would never see anyone, ever.

The same landmass that I visited in the first few days upon going through a whirlpool is still, for the most part, empty as fuck. I was making a few new characters to test out my early game plan recently (like 2 weeks ago) and the whirlpool I took lead me to that same place I found at the beginning of the world funnily enough (because I know they change locations every so often) and yeah, it's empty. Still.
So yeah, if you knew what you were doing and wanted to get out dodge you could just do something like that and you'll more than likely very rarely run into anybody throughout your entire time playing.

Despite me finding that paradise early on this world, I couldn't settle there because I had some friends who wanted to live on the main island so we stayed there in the thick of it and it was rather dangerous, though I still eluded death somehow (dunno how I keep getting away with it tbh) even though I was sandwiched between numerous notorious pvp factions.

That's why I advocate for the same sort of world we had now, but bigger. There is no doubt in my mind that this world was too small. I know people have wanted to try a smaller world for a while and well, we got one this world. I think it was way too small though. You go to the main island now and there's settlements basically a few steps apart from each other all over.
Just make the world bigger so that the central continent isn't so much of a confined bloodbath and everything will be all good.

SavageFox wrote:a Dugout will instantly get destroyed and you'll be drowning at the other side

That is simply untrue. A dugout at 100% can never break by going through once. Go through, repair, then you can go through again. So long as it's fully repaired you can keep doing this.
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Re: World 15 geography and spawn method

Postby SavageFox » Mon Oct 21, 2024 8:04 pm

sorry about dwelling on past updates but in the past the smallest ship you were able to go through them with and maybe survived was a rowboat a Dugout always instantly fell apart even if it was fully repaired they probably changed it since then so you guys are probably right and I'm probably wrong I just don't like risking my character's lives I would attempt it if I see the whirlpool immediately and the characters less than an hour old cuz I don't care about losing it at that point but if your character is developed it's not worth the risk

also slightly off topic somebody mentioned a snail earlier I thought he got permanently banned cuz of the water exploiting
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