The state of development of the object-controlled-objects

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Re: The state of development of the object-controlled-object

Postby bmjclark » Mon Jan 06, 2025 4:53 am

At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
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Re: The state of development of the object-controlled-object

Postby KwonChiMin » Mon Jan 06, 2025 2:45 pm

Grog wrote:There are several rivers in my area where i would really love a bridge to bring a horse over.

for that purpose you can always make a road over a river.
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Re: The state of development of the object-controlled-object

Postby Grog » Mon Jan 06, 2025 8:53 pm

I am fully aware of that.
But thank you :)
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Re: The state of development of the object-controlled-object

Postby Ardennesss » Mon Jan 06, 2025 10:03 pm

bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
Why would you say something so controversial, true, and brave?
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Re: The state of development of the object-controlled-object

Postby Zampfeo » Tue Jan 07, 2025 9:04 pm

I have faith that Loftar will solve object-controlled-objects. The ability for the player-character to walk on objects has plagued the game development industry for far too long and there's no better person to create this invention than Loftar. OCO will usher a new golden age in gaming. I bet Microsoft would pay Loftar billions for the technology so that Master Chief can traverse spaceships, pirates can walk on their boats, and Steve can ride on a pig.
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Re: The state of development of the object-controlled-object

Postby gravesmerch » Wed Jan 08, 2025 2:42 am

TIL Doom engine couldn't handle 1 floor on top of other, reminded me of OCO
https://racenis.github.io/tram-sdk/why.html
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Re: The state of development of the object-controlled-object

Postby jordancoles » Wed Jan 08, 2025 6:50 am

bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game

"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"
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Re: The state of development of the object-controlled-object

Postby Avu » Wed Jan 08, 2025 9:36 am

jordancoles wrote:
bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game

"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"


fast forward 10 years later...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: The state of development of the object-controlled-object

Postby Potjeh » Wed Jan 08, 2025 5:18 pm

It's just glorified local coordinate system, a common thing in games. Can't be more than like two weeks of work even in worst case scenario of immense technical debt. If loftar was working even 1 hour a week on it, it would've been done by now. I'm guessing he's working on things that make him actual money rather than wasting time on this game. Like what programming things were even done for this world reset, just province borders and FEP tweak? I bet he got both of those done in under an hour. And what was the last major code change, new rendering? How long ago was that, like five years?
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Re: The state of development of the object-controlled-object

Postby Tubby_Squirrel » Wed Jan 08, 2025 6:35 pm

jordancoles wrote:
bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game

"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"

https://ringofbrodgar.com/wiki/Stonehut this count?
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