Zachary09 wrote:You need a safe area for storage for players to utilize. Owners of stalls should have access to this area, and this area should be given to others on a per player basis. In most cases access to these areas was governed by pclaims (such as in Green Temptations). An argument could be made that a set of airlocks could suffice, where a player would simply be given a key to his set of gates. This would greatly reduce upkeep, because you suddenly don't have 40+ personal claims to upkeep.
Other than that, the place most likely should already come pre-built with several stalls that players could take over as soon as they arrive to the market. I'm not sure how stall ownership works, but perhaps they were pclaimed in order to retake them from inactive players.
Once a player takes over a stall he can now proceed the usual way - cupboards, taking and giving hands, setting up prices, et cetera.
One other thing is considering what the currency should be, how limited it would be and so on. You can for example choose to mint a finite amount of coins and call it a day, but that will inevitably cause some hoarders to come in, so you'd need to regulate or else you'll face deflation.
In the past one of the markets, Community Fair, had a really nice weekly (or was it biweekly?) event schedule - some public challenges/games were made and everyone who participated was able to win some prizes - mostly coins from the market owners. This kind of activity livens the market up and provides players with a reason to visit the market and conduct trade.
Thanks for the tips!
Instead of pclaims for each participant, I think everyone's trade alt should be made a member of the market village, and given a modest private area with a stone hut surrounded by own palisade walls, like you said. This would ensure safety, (gates cannot be picked), and provide plenty of space for storing animals and large items, ready for trade. Locks are installed by members themselves.
This will be democratically-governed enterprise with a trade chat. We could vote on all issues including relocation of the market, assigning leadership and changing rules.
The chat would also serve as an early warning system, so in case of the siege everyone would have time to evacuate the goods.I am thinking that people would be inclined to gang up vs offenders to protect their trade interests.
Chat would naturally spark various ideas, events and of course, drama on which we feed
For the success of the enterprise, we would need to build some trust for the idea. I decided to take the risk and build the market right beside my pclaim, so anyone would know where to find me haha. This is also very convenient in many ways.
Regarding access to the place, I decided that it should still be accessible from water (not just via teleporting in and out), becase people need a way to trade in their loot in bulk, and it is more fun. This way we will have walk-in customers, too.
Idk about currency, I haven't mined out a single piece of silver yet to be honest.
I guess we could decide when to mint and how much by voting.
Edit:
In regards to design, I have the following ideas.
1. Public events zone with community center (simple stonestead for starters) and chartertone. Bins for giveways and charitable donations.
2. Zone for public amenities and workstations, built by the members.
3. Port area with a few dedicated spots for temporary storage of bulk goods, useful for people living in the vicinity of the market. Can be booked in trade chat.
4. A couple of designated spots for pending trades in livestock and bulk goods, can be booked.
5. Galleria/Main market street with stalls. Only this area will be open to non-members for safety reasons.
6. Walled private plots of members (no pclaims, security is ensured with gate keys and transparency of the organization, membership in the village and vigilance, of course.
I guess plots for 10 members would be sufficient for starters, it's hell of a lot of work as it is. The whole area will be surrounded by double palisade wall, and every zone will be additionally walled.