0.5 Speed Next

General discussion and socializing.

Re: 0.5 Speed Next

Postby Robben_DuMarsch » Thu Jan 29, 2026 2:06 am

jock wrote:some Progression stuff sure e.g. minelayers, steel, smelting, curios, farming etc ( not animals or trees).


Actions speed stays double e.g. tree chopping, farming, digging, builidng minign etc all double speed so your more active and making cooler shit.


You listed farming in both things you suggest should be slowed down, and things you suggest should not be slowed down.
Also farming is the only thing in your second list that was actually effected by the time dilation.

What the sprucema.

To say this another way, if all the timegates are twice as long (the effect of x0.5 speed), then effectively you'll be able to do "twice the tree chopping" per time gate.
You've effectively agreed without apparently realizing it.
User avatar
Robben_DuMarsch
 
Posts: 2543
Joined: Wed Sep 28, 2011 2:58 am

Re: 0.5 Speed Next

Postby Luno » Thu Jan 29, 2026 2:22 am

That just makes hunger questing stronger. IF that is removed then it could unironically be interesting. Though sidge would just not happen ever, perhaps allow catapults to destroy walls again for that one world?
User avatar
Luno
 
Posts: 250
Joined: Fri Feb 04, 2022 3:10 pm

Re: 0.5 Speed Next

Postby FaithfulToadd » Thu Jan 29, 2026 7:12 am

Changed my answer from before. At first I either misunderstood what you meant by 'progression timegates', or skimmed that part.

jock wrote:Honestly most curios can use a massive rework with a clean focus on 3 paths-

speed and gain - mirkwoods stuff, fast and consumed great lp/hr but not sustainable or easy on xp.
comfort and massproducable - shiny marble stuff, good overal never "best" but not worst the main bulk of curios you use should be here
big investment, big return - bug collections, troll skulls(they need rebuffed) study for a fuck ton, take tons of work or expensive material but pay off big in big amounts.

I concur! While we're on the subject, I shall take the opportunity to remind J&L of this request for an expanded curiosity system, as that could also be very neat.

Vox populi, vox dei! :D
Howdy!
User avatar
FaithfulToadd
 
Posts: 102
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Previous

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 3 guests