Content deny strategy

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Re: Content deny strategy

Postby MightySheep » Thu Jan 29, 2026 6:37 am

JohnBender wrote:
MightySheep wrote:This game doesnt really have any real objectives, meaningless nobody cares (ive never lasted 4+ months). nobody really cares. why would any1 waste time caring


Yes... nobody cares about the nonexistent objectives. I thought my point was obvious. Why would you mass 20 people and risk their whole gear set so that you maybe have a chance of getting 1 good ring from a meteor? Nobody cares about the meteor. If they choose to go its purely for the fight. Same with realm expansion, I'm literally the only person in this game who cares to check if people are building warflags on thingwalls. There is about 100 thingwalls and you have to check each 1 manually every couple of hours at like 1am on a 3 day cycle.

The second half of my post is about people threatening to stop playing like as though they have some great leverage and youre supposed to be like noo please keep playing!... Why would anyone waste time worrying about what other people do or dont do? If you dont want to pvp then dont.

its like u didnt even read my post, having to retype it cuz ur dumb smh
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Re: Content deny strategy

Postby Saxony4 » Thu Jan 29, 2026 2:40 pm

JohnBender wrote:Based on your post(s), you are playing this game ironically. Who are you trying to impress? This is fascinating.

Sheep is like 1 step away from being a lolcow like snail, pretty much everything he says is a troll. Idk what you expect from someone who spends most of their time ambushing people at their docks or hijacking charter names to lure unsuspecting people
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Re: Content deny strategy

Postby jorb » Thu Jan 29, 2026 3:13 pm

MightySheep wrote:
JohnBender wrote:
MightySheep wrote:This game doesnt really have any real objectives, meaningless nobody cares (ive never lasted 4+ months). nobody really cares. why would any1 waste time caring


Yes... nobody cares about the nonexistent objectives.


What would be a good objective?
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Re: Content deny strategy

Postby JohnBender » Thu Jan 29, 2026 4:42 pm

jorb wrote:What would be a good objective?


In most long running mmo's the objectives become player made, player driven projects. Eve has null sec wars, for example. This game has had some large community projects in the past that no longer seem possible with the current population. Not starting anything, just sayin. Then it comes down to periodically adding major content. For example opening a new continent with brand new biomes/flora fauna, dungeons/raid opportunities. I understand that is tough with a small dev team.
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Re: Content deny strategy

Postby SnuggleSnail » Thu Jan 29, 2026 4:56 pm

jorb wrote:What would be a good objective?


It's obscenely retarded to care about making enticing objectives when safepalis/thicket/skiis/sleds/sleighs/rageless fighters/steel locks are in the game

ur literally shooting somebody in the face then concerning yourself with if they have a tummy ache
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Re: Content deny strategy

Postby Halbertz » Thu Jan 29, 2026 5:00 pm

Eve has null sec wars

Wars themselves aren't objective in most cases. Played the game between 2008 and 2016, so some things have changed but objectives were:
1) Promethium moons - money
2) Space to rat or rent to others - money
Simply put, they fought for the right to control territory, translating that control into cash. The game's map isn't that big for its online presence; everyone wants to grab a piece for themselves, to live there, to host pets, or to rent over to the cits.
In Haven, no one gives a shit about territorial control. Imagine a Hermit being offered to rent a land where he can live and hunt peacefully, and being protected there. He'll say, "Are you nuts?" Because in the game:
1) A gigantic map where everyone's scattered and beating their bears. Yeah we are totally fighting for each whale jorb, lmao.
2) There's no way to defend anything. From what? A mock siege? In the field if you care enough it is possible to annoy people till world end without being touched even once.

For Jorb: add something uniqe to care about. Being proud owner of 2% buff to mineral quality makes me fart in your general direction.
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Re: Content deny strategy

Postby SexyBigBoobaDakkan » Thu Jan 29, 2026 6:10 pm

jorb wrote:What would be a good objective?

Pyramid
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Re: Content deny strategy

Postby noindyfikator » Thu Jan 29, 2026 6:13 pm

jorb wrote:What would be a good objective?


Meteorite - meaningless rock with boring mechanic to find it. First meteorite was too late in the world. Then we had two meteorites each during weekend which was nice, and now there was no meteorite for one week and half... Game mechanics deny content from us.

Realm - it's nice to have, but nothing obligatory. Thingwall expansion is pure cancer. Looking for where enemy expand is pure cancer. War flag mechanics are pure cancer with possibility to change warflag timer by blocking it. Bulding claims and palis around thingwalls is pure cancer etc. etc.

Idk, it's only game I know where if I want to do real PvP (not sprucecap bonking with quick barrage) I need to put insane amount of effort to achieve it. Haven as a game is basically one big deny content.

- Make meteorites weekly event that happens during weekend where the most of us are available and make it easier to find
- Fix the bullshit with building anything around Thingwall
- Idk how, but change Thingwall capture mechanics. Why do I need to visit every Thingwall around to check timer or if there is war flag (if the thingwall doesn't belong to my realm)
- As I mentioned in other thread, give us some kind of leaderboard. I would rather see a Kingdom is #1 or #2 or whatever rather than have x% more lp gain
- Controversy: Loot changes - many people refuse to join pvp because of full loot and we are left with 30 the same people fighting every world who can just bot gear and don't care about losing it. Meanwhile loot is in most cases pressing one button "drop all" without taking anything.

Also while you read it
- please improve realm ui. Right now it displays ONLY number of captured Thingwalls. It doesn't even allow you to see which one do you have..
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Re: Content deny strategy

Postby terechgracz » Thu Jan 29, 2026 6:17 pm

Good objective? Make others eat dirt.
In minecraft everytime i kill someone I get funny server message. That's good goal.
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Re: Content deny strategy

Postby Nightdawg » Thu Jan 29, 2026 6:47 pm

jorb wrote:
MightySheep wrote:
Yes... nobody cares about the nonexistent objectives.


What would be a good objective?



Didn't you ask for feedback and ideas when you announced world 16.1 and then proceeded to ghost the forums for a month and not read 130 pages of suggestions?

I doubt anyone would fall for this bait again jorb (besides noinek I guess)
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