Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
SnuggleSnail wrote:SmokedBrisket wrote:
I feel like I'ma be posting this a lot
maze wrote:SnuggleSnail wrote:SmokedBrisket wrote:
I feel like I'ma be posting this a lot
But after numbers of discussion of why someone does not return, they always point to "pvp test world made for pvp crowd only"
The pop returns mainly because of a new world, but this world has the lowest pop returning and simply in the conversations I've had they don't want to return because of pvp not because of test world.
sure I can give screen captures of people from my group saying this, Rosita even didn't want to play because of the dumb amounts of pvp this world was going to entitle.
I've been mad rambling how the PvE scean needs some way to deal with the PvP and be introduce or forced into it without nessary having to do it all the time.
the PvPers content is not fighting PvE players, that's not the correct direction of this game, but it's basiclly that and it's ruined the game for a lot of people and they just don't want to play and introduce new players to the game.
So we see a lack of players these last 2 worlds.
Single continent spawn [didn't happen]
Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere. [reverted 16.1 to 16 and fixed locked houses being used as safe palis]
Reworked system for Gildings. [reverted 16.1 to 16 and added some slots to clothes]





Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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