I'm convinced that Exploration sucks ass now.

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Re: I'm convinced that Exploration sucks ass now.

Postby burgingham » Wed Sep 09, 2015 8:11 pm

I am not sure why you keep comparing this to the old game. I am not saying I played through some jump and run in 10 hours and now expect to reach HnH endgame in the same time either. This is a new game with new values. Bluebells and stuff are rare now. They are something awesome to stumble upon every now and then.

Yes, I agree some of the actual lp values need to be buffed. Copy pasting them 1:1 wasn't the best idea. The devs are aware of this.

But that doesn't mean we need all the foragable curios in the same amount as before too. With 40 int you can easily still keep your inventory full with decent other stuff, no metal involved. You just need to diversify a bit. You cannot expect to pump exp*perc as a hermit and be king of the world. Team effort is key here to be successful and that is how it should be.

The new system also encourages you to do other things while you wait for your values. HnH is a building game. Come up with a project and stop hanging out in swamps all day waiting for that magical bluebell to show up.

Objectivity is also probably not what you think it is. Have you seen the absolute outrage about bats? Now imagine alligators in swamps... It would destroy the very thing you want to achieve. You wouldn't be able to go forage at all anymore until you have good metal gear and high stats.
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Re: I'm convinced that Exploration sucks ass now.

Postby Audiosmurf » Wed Sep 09, 2015 8:13 pm

For someone who's accusing people of not reading the thread, it seems like you're not reading the thread.

jorb wrote:
jordancoles wrote:
jorb wrote:You still cannot see the forageables without the investment into perception and exploration.

Hi I found 2 boletes and an edel on a fresh spawned alt probably 2 days ago


Will look at that aspect of it, then.


He's said he's looking into fresh alts finding curiosities they shouldn't. He's said you still need perc*exp to find stuff. Something is obviously bugged, chill.
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NORMALIZE IT
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Re: I'm convinced that Exploration sucks ass now.

Postby sabinati » Wed Sep 09, 2015 8:24 pm

but... but... muh gains
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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 8:32 pm

I'm comparing it to the old game because this game is almost a carbon copy with a few differences here and there with a new coat of paint added to it.

burgingham wrote:With 40 int you can easily still keep your inventory full with decent other stuff, no metal involved. You just need to diversify a bit. You cannot expect to pump exp*perc as a hermit and be king of the world. Team effort is key here to be successful and that is how it should be.

I have 38 Int. I'm not seeing this decent stuff. Thistle, Brambles, Toadstools, Frogs Crown, and all of those types of curiosities currently suck. As I said, it's taking 24 hours to gain enough LP to put 5 points into Exploration already, and i'm only at 35 Explo.
Also, pigeonholing you into needing a team is yet another flaw that the original did not have, that this does. There was nothing wrong with being a hermit forager in the last game, you could go out, grab some curiosities and trade them for things you needed, and that system was absolutely fine.

As for the new system encouraging doing other things, I am doing other things. I'm hunting. My character is a hunter/forager, so naturally the only things I should be expected to do is hunt and forage. I've also got a bigger homestead set up than your average player, so I'm definitely not just sitting in swamps all day. I said I visit the two of them 3 times a day.

burgingham wrote:Now imagine alligators in swamps... It would destroy the very thing you want to achieve. You wouldn't be able to go forage at all anymore until you have good metal gear and high stats.


Considering how non threatening animals are in this game compared to old H&H, I don't think I'd struggle with disposing of them. Remember when bears were scary and took like 120 unarmed for a new player to feel somewhat safe about approaching one in combat? Now people are killing them with default unarmed.
Anyway, even if Alligators were scary strong, I could always just avoid them or use horses to run in and grab what I need before running out, something that a bot could not do.
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Re: I'm convinced that Exploration sucks ass now.

Postby Lupich » Wed Sep 09, 2015 8:38 pm

jorb wrote:
shadowchris wrote:
jorb wrote:Herb spawnrates and requirements are the same as before. Some, however, will only be found fate allowing.

So you mean to tell me blue bells and flotsams(100% convincede this is the case) spawn when you feel like swinging your dick by blessing the land with them? Oh lawd... :?


Pretty much!


Jorb, pls swing your dick in the direction of my camp in about 5 hours please. Thanks. <3
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Re: I'm convinced that Exploration sucks ass now.

Postby overtyped » Wed Sep 09, 2015 8:51 pm

burgingham wrote:With 40 int you can easily still keep your inventory full with decent other stuff.

sorry, but 40 int doesn't get you where it used to. Does this look full to you sir?
dd.png
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Re: I'm convinced that Exploration sucks ass now.

Postby shykamaru » Wed Sep 09, 2015 8:58 pm

Well, the problem I see with this aproach of adding another layer of luck to the foraging mechanic is that bots are very good at beating that. I'm just speculating because I don't know how this layer works, but if it's something like an extra % to see them, actually bots might be the only way to reliably get any of those curiosities. They will not get cupboards of curios like before, but they would get far more than anyone else, because no one would be willing to put those hours on foraging.

To deter botting I would suggest some form of diminishing return on foraging the same area over and over for those high end curios(gradually reduce the % of seeing them?).
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Re: I'm convinced that Exploration sucks ass now.

Postby Sevenless » Wed Sep 09, 2015 9:01 pm

overtyped wrote:
burgingham wrote:With 40 int you can easily still keep your inventory full with decent other stuff.

sorry, but 40 int doesn't get you where it used to. Does this look full to you sir?
dd.png


Old int guidelines were 50-70, I'd recommend 70-100 now. Lot of the better forageable curios had their int weights upped.
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Re: I'm convinced that Exploration sucks ass now.

Postby Undefined » Wed Sep 09, 2015 9:03 pm

I'm quitting because ASSUMPTION.
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Re: I'm convinced that Exploration sucks ass now.

Postby smileyguy4you » Wed Sep 09, 2015 9:06 pm

why not just do a scale the higher your perc/exploration the less rng is invovled never reaching zero for an item ie there is always going to be some luck if you see it or not, but the higher your perc/exploration the higher chance you will see it, not just unlocking the chance to see it....and using luck (rng) does not fight bots it promotes bots or at the very least, it hurts the real player and does nothing to the botting player except in relation makes it more appealing
Last edited by smileyguy4you on Wed Sep 09, 2015 9:09 pm, edited 2 times in total.
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