sMartins wrote:Same thing could be said about customs clients also.
The disparity of the game is an evident problem ....
I won't necessarily disagree, but I can't completely agree, either. Take most other MMOs. Many have superb interfaces, but none are perfect for everybody or every situation.
As an example, because I've put so many hours in, look at World of Warcraft. New players use few to no mods. They get into parts of the game that become harder, and they start looking for the mods that make it easier, such as boss mods that help indicate when abilities are getting ready to come up that might wipe the part. The raid mods make the game to where you can learn the raid in a few attempts instead of spending two or three weekends just to learn one fight. (I'm talking pre public raids when you didn't have easy mode to learn the majority of the mechanics and then only need to get the hang of one or two added extras per difficulty level.)
Another example is EVE. While there isn't a lot you can do with the interface, you can do a lot with the overview (where you get 90% of your game information) and other "out of game" utilities that end up presenting into the game. A couple of those mods became so prevalent among the alliance players they were just implemented into the game as a core feature (alliance/corp/player standings settable by the players, ie friendly, neutral, KOS, etc)
Until loftar and/or jorb are capable of adding in this level of mods and addins to the client so that nobody needs to know Java to customize things, we've got what we've got. They do this because players WANT to be able to make the game work the way they want it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.