Game is way too carebear now

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Re: Game is way too carebear now

Postby Ysh » Mon Jan 09, 2017 11:20 pm

Bob_the_Cat wrote:
Ysh wrote:
Bob_the_Cat wrote:is honestly also pretty troll
Bob_the_Cat wrote:is really troll

How can use creature as adjective?

With pro skills m8

I guess I do not play enough Scape to learn these skill yet. :D
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game is way too carebear now

Postby Myrgard » Mon Jan 09, 2017 11:25 pm

To make it short I agree of with the over all sentiment of the first post:

- the no teleportation debuff
- non lethal animals (my first ever main died in a 1 second flat to an auchroch after trying to pull it's hair[world 6])
- suffocation damage instead of instant death
- the claim shield mechanic (instead of the old and ever bugabused "let ram dry for 24 h and do what you will")
- a possible 90% inheritance from a dead char.

The game is to lenient now, the mere act of surviving and thriving is no longer an achievement.

Now there are some nice implementations:

- the wound system (if you were to consider it as an actual addition and not as a piss pour attempt at making a replacement for "death by boar" as the main cause of death in h&h the way jorb seems to see it).
- nidbanes, I like nidbanes, they bring skulls to papa.

The first ever idea was that you commit crimes then you leave scents and others can try and punish you if they are able. That was enough.

I simply miss the old legacy haven feel when it was not about grinding for ever and never dying but an actual survival game. The game is carebear in the sens that it's to lenient to idiots that have just a one char, make stupid decisions with it's lifes choices and don't want to pay the price for it. If you play for a few weeks and than are stupid enough try to hug a boar with your main with no armour, no weapons and no combat skill and then rage quit since your char just became mushroom fodder than I say good riddance, get the fuck out you carebear. The old haven was about people who were either strong enough to bear the consequences of their decisions or smart enough not to die in the first place. We are loosing that now piece by piece and update by update.

Salem already went down the carebear road, do you really want to see h&h reach the same place in a year or two (because thats exactly were we're heading right now)

EDIT

To the people who say it's more hardcore because you need to grind more to get anywhere. You're wrong. The grind was always there, it was always the same grind. The difference is that now if you grind hard you will get what you want even if you're stupid. In old haven if you just did the grind part you would still get nothing in the end, you had to grind AND be smart AND strong willed.
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Re: Game is way too carebear now

Postby MagicManICT » Tue Jan 10, 2017 12:05 am

Life is chaotic, and if it weren't for the rules, it'd play just like Haven: raiders stealing shit and oppressing everyone around them. This is why we have societies and police organizations.

Question is who's responsible for a player's "well being?" The devs or the players themselves? It really isn't one or the other, but requires both. The amount of effort required by the latter will be dictated by the former. Just be aware that the largest audience isn't going to deal with raiders and other problems if they want a relatively quiet game, or at least when the problems show up on their doorstep, much like how many people live their lives.

I'll point out the difference between some of these other survival games is that they are "low effort" to develop a settlement. Things can be taken care of in minutes if not hours. Haven requires days of work.

People, in general, don't want to put that level of effort in to get their sand castle kicked over. (I just happen to like seeing how big and reliable I can build my sand castle... if only I could hide a steel anvil just under the surface for the bully to kick.) If anyone wants to have a sandbox to play in, sometimes they have to accept a set of rules to play by. It is a computer game, after all, and you can't have a game without rules and standards.

dageir wrote:I suggest random forest and grass fires that would wipe out random areas. Would make the game fresher and resets not needed.

Klei called and said quit stealing their ideas.
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Re: Game is way too carebear now

Postby Aceb » Tue Jan 10, 2017 12:09 am

I simply miss the old legacy haven feel when it was not about grinding for ever and never dying but an actual survival game. The game is carebear in the sens that it's to lenient to idiots that have just a one char, make stupid decisions with it's lifes choices and don't want to pay the price for it. If you play for a few weeks and than are stupid enough try to hug a boar with your main with no armour, no weapons and no combat skill and then rage quit since your char just became mushroom fodder than I say good riddance, get the fuck out you carebear. The old haven was about people who were either strong enough to bear the consequences of their decisions or smart enough not to die in the first place. We are loosing that now piece by piece and update by update.


Yes, because anyone who is not spamming with accounts and alts to make them cheap as containers that are indestructable or even more, perfectly in-touchable vaults, is "smart idea" and rest people who doesn't do it, are idiots, because then DEATH MEANS SOMETHING, not instead just "oh, I will log in onto one of bilions alt and act "smart" as I did not lost much.

Which this whole alts and multi-accounts, many escape the whole meaningless of death and lost cycle. I do, often have 3 characters with different positions, but I'm not gonna be another jerk who spam account with alts because some guys call it "smart". It's actually stupid, because in most cases, You just skip the whole death part.

BTW. no one ever said about lethal animals and stupid idiots who tries to take on animals without preparations. It is about "smart people" using alts to kill sprucecaps for fun. Because they mostly do not care if they die, it's just another alt.

Just too many fuckin people escape the consequence part with fuckin alts, fuckin multiaccounts. Main characters are usually hide deep in assess. Now, when stuff is made harder (I can agree that it might be too hard, but this game wasn't meant to be easy right? Just few adjustments) and they have to make the effor, nostalgia kicks in, You suddenly wake up and can't commit easly crimes anymore. You have to work for it.

Most of things I see in the game is because fuckin abusement of alts, multiaccounts, escaping whole "punishment" part. If You have keys to your fault on yourself, You're actually trying to not the fuck up. Instead, people just happily jump around like redhoods around, because if they die, IT IS JUST ANOTHER ALT THEY DO NOT CARE FOR. It is not smart.

@edit: and if game is getting easier, it is not because people are lazy or bad or cry babies. It just being adjusted to what's going on. I love the work joftar does and I hope they will keep the game as great as it is. I will just always blame the people for their endless tries to ruin it.
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Re: Game is way too carebear now

Postby Myrgard » Tue Jan 10, 2017 12:45 am

Try to properly read my post Aceb, unless reading and understanding is something they were teaching at school the day you were absent.

I touched a broader topic than just pvp, with pvp being just a part of it. Multiaccount and alt vault didn't even cross my mind when I was writing the previous post and it's not what I mean when I say smart.

It's already been suggested that now for the first time there is a real way to deal with alt vaults and alt abuse. Just have the devs change the payment model to pay to play subs with NO free accounts and limit the number of alts per account to lets say 3 or 5. Then you want to have a legion of alt vaults at your command? No problem, just pay an extra 100-200 bucks a month for it.
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Re: Game is way too carebear now

Postby Aceb » Tue Jan 10, 2017 1:08 am

Myrgard wrote:Try to properly read my post Aceb, unless reading and understanding is something they were teaching at school the day you were absent.

I touched a broader topic than just pvp, with pvp being just a part of it. Multiaccount and alt vault didn't even cross my mind when I was writing the previous post and it's not what I mean when I say smart.



In old haven, I recall a lot of people not being smart to avoid death, just simply skip it by making tons alts. Only few could be "strong enough to bear the consequences of their decisions or smart enough not to die in the first place." because rest simply, had that deep in their ass. I just share my conclusion about what You have said. Also, It is possible I've mistuderstood something or don't get the thing right, because I'm tired af atm.


It's already been suggested that now for the first time there is a real way to deal with alt vaults and alt abuse. Just have the devs change the payment model to pay to play subs with NO free accounts and limit the number of alts per account to lets say 3 or 5. Then you want to have a legion of alt vaults at your command? No problem, just pay an extra 100-200 bucks a month for it.


It is not a proper solution. It only reduces (greatly or not) numbers of people being capable of doing that, but it won't solve the problem. Sorry. Saw few games already trying it. On the end it only hurt creators by having less money and less players for the long run. There's a need for real solution here, not a way to reduce numbers.
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Re: Game is way too carebear now

Postby MagicManICT » Tue Jan 10, 2017 1:10 am

Myrgard wrote: No problem, just pay an extra 100-200 bucks a month for it.


And watch 75% of the players disappear as they're from poorer countries or young enough they can't afford the fees.

I can tell you when I'm working full time, I don't play Haven because it requires a large time commitment and micromanaging of schedules (and same goes for several other games I've enjoyed over the years, so I'm not just blaming one game).
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Re: Game is way too carebear now

Postby Myrgard » Tue Jan 10, 2017 1:20 am

Aceb wrote:
It is not a proper solution. It only reduces (greatly or not) numbers of people being capable of doing that, but it won't solve the problem. Sorry. Saw few games already trying it. On the end it only hurt creators by having less money and less players for the long run. There's a need for real solution here, not a way to reduce numbers.


Why, 7 dollars a month for a real account isn't that much even for the not so wealthy regions. The optimum number of alts I go by is 4 but I could compress that if I had to.

If someone wants to trow much more money at alt abuse I would welcome it as there is a limit to where it can get you and those people would really be helping make Haven great again with the extra funding.
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Re: Game is way too carebear now

Postby MagicManICT » Tue Jan 10, 2017 1:27 am

Myrgard wrote:If someone wants to trow much more money at alt abuse I would welcome it as there is a limit to where it can get you and those people would really be helping make Haven great again with the extra funding.


And then these people burn out and quit playing from such a cash grab. As I stated in another post, just because I can suck large sums of money out of a person because they lost connection to their internal inhibitors doesn't mean I should.
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Re: Game is way too carebear now

Postby Myrgard » Tue Jan 10, 2017 1:37 am

MagicManICT wrote:And then these people burn out and quit playing from such a cash grab. As I stated in another post, just because I can suck large sums of money out of a person because they lost connection to their internal inhibitors doesn't mean I should.


EKHEM actually thats exactly what a game developer should be doing. Recently I mentioned the topic of gamer "whales", I think even jorb read that. Most successful mmo games get their main funding from a small (less than 5%) group of whales who trow their money at the game with little to no inhibition.

http://venturebeat.com/2013/03/14/whale ... st-gamers/
http://www.adweek.com/socialtimes/infog ... nue/635073
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