by Potjeh » Wed Apr 05, 2017 8:11 pm
I'd rather keep permadeath but massively reduce investment, which is why I was and still am for stat caps. That requires a real endgame, though. I think PvP could do the job, it just doesn't have a real reason to happen. I think something like a territory control contest could be it, ie kingdoms taking over each other's territory to gain control of regional resources, which instead of (or in addition to) providing rare items would provide realm buffs. Especially combat stat/skill buffs that take you a bit over the cap (or just raise the cap a bit). Of course, there'd need to be some kind of a limit on realm size to prevent one realm from snowballing and taking out everyone else with superior buffs. Attacking and defending cairns would be a good reason for PvP, as losing territory might be worse than losing a couple of combat characters (especially with reasonably low caps). So more PvP means death would be a lot more common, creating a resource sink for food and curios and driving the crafting side of the game. Admittedly the meta here would become stockpiling lots of combat alts which isn't exactly ideal, but I reckon it's still better than the current state.

Bottleneck