Why w11 is bad

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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 1:26 pm

azrid wrote:Jorb said he liked hats having monetary value after they are bought.


Jorb also doesn't realize how much money he could be making if both tokens and hats were untrade-able and the shop sold more exclusive content and also some event rewards that offer exclusivity for the player that would also be account bound could be nice.
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Re: Why w11 is bad

Postby azrid » Sun Jun 30, 2019 1:36 pm

Its more likely token and hat sales are driven up by people who would otherwise not buy them because of buying power difference between countries.
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 1:42 pm

My point is cosmetic sales shouldn't be driven by the player wanting to make money off of them and I've already stated how I feel about tokens in plenty of other threads so I don't think I need to go over that again. If they want to drive up sales then add new hats and other cosmetic items and I don't mean some shitty french fry hat either. Allow them to be gifted during purchase but no trading in-game.
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Re: Why w11 is bad

Postby azrid » Sun Jun 30, 2019 2:07 pm

Its not that easy to make money off cosmetics.
Big change like this is risky so I doubt they will play around with it.
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 2:22 pm

Well this game has many talented artists playing it so what if there was a player design shop like in Maple Story, players can submit their designs for a fee and a percentage of the sale price is split between the creator and the devs. I don't know what the legal logistics behind this would be though, there may be something to be concerned about in that area but I think it would be a much better alternative than simply allowing players to make under the counter deals.
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Re: Why w11 is bad

Postby azrid » Sun Jun 30, 2019 3:53 pm

Thats a decent system but also:
"Its a lot of managment."
"We just 2 people."
The current system is the least bloated version while being seemingly profitable.
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Re: Why w11 is bad

Postby discospaceman » Sun Jun 30, 2019 4:03 pm

w̶h̶y̶ ̶w̶1̶1̶ ̶i̶s̶ ̶b̶a̶d̶

How about just why this game is bad
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Re: Why w11 is bad

Postby dafels » Sun Jun 30, 2019 9:03 pm

w̶h̶y̶ ̶w̶1̶1̶ ̶i̶s̶ ̶b̶a̶d̶

H̶o̶w̶ ̶a̶b̶o̶u̶t̶ ̶j̶u̶s̶t̶ ̶w̶h̶y̶ ̶t̶h̶i̶s̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶b̶a̶d̶

Why kaios is bad
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 9:16 pm

ya sure that's why you play so often davis cuz it's such a great game, the fact that even less people complain about the state of the game than before even though player count numbers continue dwindle only means more people have stopped caring about the game altogether
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Re: Why w11 is bad

Postby Adata » Sun Jun 30, 2019 9:54 pm

Food is annoying, wounds are bad, travel is horrible, chores that are repeatable make my mind die, no roads to go fast both directions, harvesting those local resources is more annoying now, fire was ruined since forever, stockpiles aren't being made automatically, fighting is very confusing and guess thats it.

Like the most annoying thing is how I want to do this one thing, but before I need to do ten other things to do it - it makes me so mad I just close game for real, because I would have to spend hours just to get to do that one thing I want.

Otherwise its fun to meet people I guess.
W14 Elephant Gardens
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W11 White Pond
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