jorb wrote:mulamishne wrote:Is the ability to bash a challenge banner when you do NOT border the realm really intended? If the idea was to allow smaller realms this seems horrid. There's no reason that a group 5 provinces away should be able to bash challenge flags.
Our reasoning was that even a hermit, or non-realm faction, should be able to protest the annexation of Thingwall.
I do have to question if challenge banners may become a tad bit too squishy as the world carries on and strength increases (There may be a point where its comes down to less about the fighters and more about bashing characters). It already feels pretty bad to be on call for a solid 3 hour period just to defend the flag while not being able to do much else. It's always nice to think with hermits in mind, but is this the type of content a hermit can even get involved with to make a meaningful impact? As it stands it still feels very unlikely that more than 1 or 2 realms will manage to persist throughout the entirety of the world. That's not to even mention that fundamentally having more than 1 realm existing pretty much hurts most people involved as buffs tend to be an all or nothing type act.
There really isn't anything too meaningful involved in the realm aside from larp potential. Yeah sure you can control the buffs and abuse the EXP so you never have to experience an event again in your life, but that feels pretty weak sauce if realms are meant to be more glorified. There should be some type of strategy and value in owning the realm. As it currently stands it really doesn't matter if the world is just one realm as you all will experience the fruits of the buffs. Maybe there should be more strategy or importance in the buff choices? Such that having mountain tradition may mean you can't growth speed buffs? Or other huge impact decisions on the overall realm policy? We could also look into adding EXP spells that may be more beneficial than people just spending it to bank EXP on their characters. One's that might appeal on all fronts from fighting to farming and more.
EDIT:
And a quick edit of a point that I may have missed. If more competition is desired, than you should be seeking a way to make sure that banner challenges aren't just a flood of characters. As much as I hate to say this, but a sandbox attitude in regard to mechanics like this will always heavily favor numbers. If you hope for more smaller groups to rise up and make a dent in it, then there should be a way for them to successfully control things with a small number of people. Else that window of defense just involves giant zergs that flood the area. The number issue should really be assessed and considered or the world will always devolve into just two giant faction conglomerates.