Ganhart wrote:
A lot of great ideas mate, make sure to post them in C&I. Surely all these mechanics are solid and not exploitable
there is only one idea here, the rest are options.
the punishment for a crime should cause more damage to the perpetrator than he did.
the higher the inevitability of punishment, the higher the effect
now in the game the punishment for killing newbies is disproportionately low, almost equal to 0, the killer does not receive damage even if he is killed in response, although this happens extremely rarely.