by Pills » Mon Dec 29, 2025 11:29 am
Unfortunately the reality is this game has 2 major buckets almost all players fall into. The first, the players who enjoy the unique take on the survival-crafter genre, haven does this remarkably well with a unique art-style which stands out against other titles. The majority of these players don't want to be involved in pvp and just want to enjoy the game building their camp/village and be left alone.
The second bucket are people who view the game entirely as a pvp game and all the rest is just "filler content" between pvp matches. Ie: 8 days I to this world snail posted a thread about how he has multiple bots sailing around just looking for people. We all know he wasn't looking for them just to say hello. (Also bots aren't bad, automation is fun, but bots shouldn't be allowed to be abused for the likes of direct pvp imo)
There is ofcourse middleground and overlap, but ultimately these are the two main demographics in this game and unfortunately the latter makes the former not want to play.
The new world was obviously going to have lower player count being an experimental world and not a new mainline world, along with people being confused (not sure why, I thought it was pretty clear) about the gate change. I don't think the day 1 player counts of this world in particular are a direct correlation to the two buckets of players clashing.
However, for player retention, the more this game tries to appeal to the players in the first bucket, the louder the second will feel and push them away from the game. Nobody likes losing days/weeks/months worth of effort even if it is just a video game. And when people see posts like the seige one in moot with catapults surrounded in logs (definitely using bots again to make seige worse) and then a huge wave of people to dunk them, hermits see this and think "what is the point, I have no way at all to stop this from coming".
The reality is, there is very little room for these two demographics go exist side-by-side which is why haven has always struggled with player retention IMO. I'm.nit saying either bucket is fundamentally bad/wrong because ultimately, it is a perma-death pvp survival game. Just that the two core demographics really don't work with each other for sustainability.
Combined with the insane toxicity, people don't want to introduce their friends/family to the likes of this forum or the community discords.
Long post but that's my thoughts on it anyway. No right or wrong, just a clash of demographics that fundamentally will never merge together.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray: