Where did everybody go? Server count down

General discussion and socializing.

Re: Where did everybody go? Server count down

Postby Massa » Thu Dec 18, 2025 9:42 pm

THE MOOT THREADS NEVER LEFT.

IN CONGRESS ASSEMBLED IS STILL ALIVE RIGHT HERE. DICK WAVING AND FIGHTING AND NAME CALLING. IT'S WHAT WE WANTED. UNDER OUR NOSES THE WHOLE TIME. OH WHAT RAPTURE.

800 HEARTHLINGS ON TO SEE IT??? PHENOMENAL.
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1714
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Where did everybody go? Server count down

Postby SnuggleSnail » Thu Dec 18, 2025 10:09 pm

viewtopic.php?f=74&t=73057#p907070 reference to this u big nerd and if I haven't heard of them they aren't "fighters in a different circle" there is only 1 circle lol
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3330
Joined: Sat Oct 12, 2013 4:04 pm

Re: Where did everybody go? Server count down

Postby Robben_DuMarsch » Thu Dec 18, 2025 10:19 pm

Man who blatantly tried to deny/deflect about getting killed now tries to pass it off as a funni joke reference.
Same man who orally and verbally diarrheas in a community with regularity is convinced that there couldn't be anyone who intentionally avoids interacting with him.
User avatar
Robben_DuMarsch
 
Posts: 2543
Joined: Wed Sep 28, 2011 2:58 am

Re: Where did everybody go? Server count down

Postby SnuggleSnail » Thu Dec 18, 2025 11:14 pm

xir, u literally can't join a real village because ur so generally disliked + misa stuff and u accuse me of being in a mega alliance every world yet I'm being avoided ur so weird and sad :S
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3330
Joined: Sat Oct 12, 2013 4:04 pm

Re: Where did everybody go? Server count down

Postby Robben_DuMarsch » Fri Dec 19, 2025 12:29 am

Imagine trying to repeat that line again and again as if it becomes any more real the more you say it.
Jorb, if for some reason you think that Snail is in *any* way in the *know* like he loves to claim he is, please use your god powers to spy my hearthfire to disabuse yourself of that notion.
User avatar
Robben_DuMarsch
 
Posts: 2543
Joined: Wed Sep 28, 2011 2:58 am

Re: Where did everybody go? Server count down

Postby shoeless39 » Sat Dec 20, 2025 6:17 pm

New player here. I started playing HnH a month before 16.1 dropped. Loving the game. Hermit by nature. Appreciate every small grind. Pulls all the hidden spectrum levers. Met some great people and some donkey-kicked-to-the-head people.

I’ll likely be charging up world 16 soon as the timers in 16.1 make it feel like a constant race rather than the rewarding build I felt in 16.

Regarding PvP and the soap opera drama surrounding it on the forums, I don’t know what the hell people want from us newbs. You want us to play but don’t want us to play because we play the game “wrong”? It’s like we’re playing two different games. I don’t use alts. I can’t imagine using a bot to push me ahead. You do you, though. I like that HnH is hard as hell. I like that it’s punishing. I like that I’ve been severely beaten by bats, cave rats, a wolverine, beavers, too many damn pigs, an otter, and by two angry walruses, figuring the best way to learn the combat system was to lose at it, over and over and over. I spent too much time fighting snakes, because I wanted to know how to beat them without getting bit (almost there). I don’t mind having to find the resources to stitch myself back to strength. You guys want competition but you play and act in ways counter to producing competition.

I like pvp. The constant threat makes the game fun and tense and worth every achievement. But newbs are being asked to risk all the fresh, thrilling hours they put into the game (after hitting 100 hours, I’m no longer afraid of having to build up again) to satisfy the need of alt/bot generators to feel superior enough so they can diddle themselves to sleep at night. This is how it comes across.

You’ve stolen the fun from yourselves. You’ve taken the easy route and are now befuddled why the journey isn’t rewarding.

Ok, back to my backwater hole millions of km from water of any kind, trying to learn enough to compete in a meaningful way against you while struggling with understanding if I’m the type of player you want to exist in game or not.
shoeless39
 
Posts: 1
Joined: Sat Dec 20, 2025 5:32 pm

Re: Where did everybody go? Server count down

Postby sMartins » Sat Dec 20, 2025 6:22 pm

shoeless39 wrote:


Great first post, and welcome!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3259
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Where did everybody go? Server count down

Postby Pills » Mon Dec 29, 2025 11:29 am

Unfortunately the reality is this game has 2 major buckets almost all players fall into. The first, the players who enjoy the unique take on the survival-crafter genre, haven does this remarkably well with a unique art-style which stands out against other titles. The majority of these players don't want to be involved in pvp and just want to enjoy the game building their camp/village and be left alone.

The second bucket are people who view the game entirely as a pvp game and all the rest is just "filler content" between pvp matches. Ie: 8 days I to this world snail posted a thread about how he has multiple bots sailing around just looking for people. We all know he wasn't looking for them just to say hello. (Also bots aren't bad, automation is fun, but bots shouldn't be allowed to be abused for the likes of direct pvp imo)

There is ofcourse middleground and overlap, but ultimately these are the two main demographics in this game and unfortunately the latter makes the former not want to play.

The new world was obviously going to have lower player count being an experimental world and not a new mainline world, along with people being confused (not sure why, I thought it was pretty clear) about the gate change. I don't think the day 1 player counts of this world in particular are a direct correlation to the two buckets of players clashing.

However, for player retention, the more this game tries to appeal to the players in the first bucket, the louder the second will feel and push them away from the game. Nobody likes losing days/weeks/months worth of effort even if it is just a video game. And when people see posts like the seige one in moot with catapults surrounded in logs (definitely using bots again to make seige worse) and then a huge wave of people to dunk them, hermits see this and think "what is the point, I have no way at all to stop this from coming".

The reality is, there is very little room for these two demographics go exist side-by-side which is why haven has always struggled with player retention IMO. I'm.nit saying either bucket is fundamentally bad/wrong because ultimately, it is a perma-death pvp survival game. Just that the two core demographics really don't work with each other for sustainability.

Combined with the insane toxicity, people don't want to introduce their friends/family to the likes of this forum or the community discords.

Long post but that's my thoughts on it anyway. No right or wrong, just a clash of demographics that fundamentally will never merge together.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
User avatar
Pills
 
Posts: 667
Joined: Thu Apr 04, 2019 1:21 am

Re: Where did everybody go? Server count down

Postby vipes » Mon Dec 29, 2025 11:36 am

tldr: the game's good, it's the playerbase that sucks
vipes
 
Posts: 97
Joined: Fri Nov 07, 2025 4:03 pm

Re: Where did everybody go? Server count down

Postby SnuggleSnail » Mon Dec 29, 2025 12:03 pm

Pills wrote:

I'd agree with this, but the carebears are winning the push/pull of making the game more """friendly""" to the extreme detriment of PVP. There have never been fewer PVPers, in spite of PVPers originally being the majority, or at least the majority of villages containing some PVPers.

Perhaps I'm biased, but it makes no sense to optimize around carebears to the detriment of PVP. Within the context of the genre pure PVErs are going to have their experience ruined by PVPers regardless of how muzzled they are, meanwhile the PVP experience is ruined by being muzzled.

Anyway, I just finished bashing all the palis on your -1
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3330
Joined: Sat Oct 12, 2013 4:04 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 3 guests