Sevenless wrote:The only diffirence from the old system is that now rare spawns are character locked instead of being globally visible. They will still have a per*exp cost to see when the bug gets fixed.
What exactly is so different about it from the old system "luck" wise?
You say that like it's some minor change. It's putting a cap on the maximum number of good curiosities you can find, as well as making them incredibly more rare than they used to be.
Case in point, If I went out in the old game with the intention of foraging Flotsam and Bluebells, I'd definitely come back with Flotsam and Bluebells. I've been doing the same with this game and haven't found any of them. Not a single one.
That's what is so different about it compared to the old system. There's no consistency to it any more. Raising Exp and Perception doesn't do shit for you now. The common curiosities it gives you access to all suck, and are factually inferior to craftable stuff like Mirkwood Offering, and the chance to find 1 Bluebell every blue moon is not enough to justify the LP cost that has been sunk into Exploration.