I'm convinced that Exploration sucks ass now.

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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 9:08 pm

Undefined wrote:I'm quitting because ASSUMPTION.

What assumption are you talking about? The dev of the game just outright said it's based on luck, and even gave a reason as to why it's like that (some half assed attempt to stop botters).
Please consider using your brain before posting.
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Re: I'm convinced that Exploration sucks ass now.

Postby Sevenless » Wed Sep 09, 2015 9:10 pm

themaze1 wrote:
Undefined wrote:I'm quitting because ASSUMPTION.

What assumption are you talking about? The dev of the game just outright said it's based on luck, and even gave a reason as to why it's like that (some half assed attempt to stop botters).
Please consider using your brain before posting.


The entire curio system has always been based on luck. Whether or not a chiming bluebell spawns in the region you walk into is luck.

The only diffirence from the old system is that now rare spawns are character locked instead of being globally visible. They will still have a per*exp cost to see when the bug gets fixed.

What exactly is so different about it from the old system "luck" wise?
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Re: I'm convinced that Exploration sucks ass now.

Postby smileyguy4you » Wed Sep 09, 2015 9:12 pm

Sevenless wrote:
themaze1 wrote:
Undefined wrote:I'm quitting because ASSUMPTION.

What assumption are you talking about? The dev of the game just outright said it's based on luck, and even gave a reason as to why it's like that (some half assed attempt to stop botters).
Please consider using your brain before posting.


The entire curio system has always been based on luck. Whether or not a chiming bluebell spawns in the region you walk into is luck.

The only diffirence from the old system is that now rare spawns are character locked instead of being globally visible. They will still have a per*exp cost to see when the bug gets fixed.

What exactly is so different about it from the old system "luck" wise?


instead of walking over the area once now i haveta circle over it constantly because there is no i will see it if its here number (promoting more botting not less)

instead of exploring now i am checking a set of biomes over and over because im never sure if ive seen everything there, i just know theres a posibility of seeing something there and it could be spawned there but not shown to me even though i have the perc*exp way higher than needed to see it, its now a bunch of unlocks to see and no scale to see all

and in the case of a village the "try the other mountain near us i already explored that one today" no longer can apply there can be no exploration system put in place for a village other than everyone walk all over the place...since your never sure if you explored an area fully
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Re: I'm convinced that Exploration sucks ass now.

Postby Sevenless » Wed Sep 09, 2015 9:18 pm

You're misunderstanding the system entirely. If you have the Per*Exp to see it, you see it. It doesn't have the old randomization of view anymore that was client side. The visibility is determined server side and only once (I'm guessing each curio picks a visibility score within its range on spawn).

What's leading to this is different characters not seeing the same rare curio. And that's because rare curios spawn specifically for one person at a time. So a party of people walking through an area will not all see the same rare curios. I'm gonna go out on a pretty sturdy limb and say that rare curios spawning works like normal ones, so you still want to move around and let biomes refresh.

So no, that's not how it works at all and honestly legacy was a million times worse for that.
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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 9:22 pm

Sevenless wrote:The only diffirence from the old system is that now rare spawns are character locked instead of being globally visible. They will still have a per*exp cost to see when the bug gets fixed.

What exactly is so different about it from the old system "luck" wise?


You say that like it's some minor change. It's putting a cap on the maximum number of good curiosities you can find, as well as making them incredibly more rare than they used to be.
Case in point, If I went out in the old game with the intention of foraging Flotsam and Bluebells, I'd definitely come back with Flotsam and Bluebells. I've been doing the same with this game and haven't found any of them. Not a single one.
That's what is so different about it compared to the old system. There's no consistency to it any more. Raising Exp and Perception doesn't do shit for you now. The common curiosities it gives you access to all suck, and are factually inferior to craftable stuff like Mirkwood Offering, and the chance to find 1 Bluebell every blue moon is not enough to justify the LP cost that has been sunk into Exploration.
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Re: I'm convinced that Exploration sucks ass now.

Postby sabinati » Wed Sep 09, 2015 9:27 pm

jorb wrote:There's nothing objectively worse about it. Relax and take it easy, play more casually. Drop the mentality that you should wall off entire mountains and have your edelweiß combine run over it every x hours.
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Re: I'm convinced that Exploration sucks ass now.

Postby TiFFman » Wed Sep 09, 2015 9:29 pm

I'll wait for the fix and see how things pan out. I'm hoping that there is a bigger underlying issue (high end curios somehow not showing correctly). As it is currently I feel like I've wasted a lot of time and LP. I have 62 Perc and 35 Exploration (2170 foraging). I have yet to find a bluebell or flotsam. The only better thing I have found is a single glimmermoss. I have not found much different items since behind at a far low foraging.

Again though, I will wait for the fix and hope this somehow changes the system a bit.
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Re: I'm convinced that Exploration sucks ass now.

Postby smileyguy4you » Wed Sep 09, 2015 9:29 pm

Sevenless wrote:You're misunderstanding the system entirely. If you have the Per*Exp to see it, you see it. It doesn't have the old randomization of view anymore that was client side. The visibility is determined server side and only once (I'm guessing each curio picks a visibility score within its range on spawn).

What's leading to this is different characters not seeing the same rare curio. And that's because rare curios spawn specifically for one person at a time. So a party of people walking through an area will not all see the same rare curios. I'm gonna go out on a pretty sturdy limb and say that rare curios spawning works like normal ones, so you still want to move around and let biomes refresh.

So no, that's not how it works at all and honestly legacy was a million times worse for that.


so now instead of it having a base perc*exp to be able to see and then a scale to the point where i would see all at a higher perc*exp req, it is now perc*exp to see and then past that point its random if one will spawn for my character or not? doesnt that mean there is a point when based on your perc*exp it will be worthless to raise it any higher where before there was a higher end point to see everything?

so each person has to explore the same area now because they each get their own different spawn of gatherables? so a village with a claimed and walled in mountain with 10 high perc*exp guys that are able to see all gatherables now have 10 chances to see edelweiss on their mountain instead of 1 chance?
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Re: I'm convinced that Exploration sucks ass now.

Postby ArvinJA » Wed Sep 09, 2015 9:37 pm

themaze1 wrote:Waiting warmly for paypal to reimburse me as we speak.

You bought a subscription to a game that you didn't know the full mechanics of, and since you disagree with the mechanics after having played it for a while, you decide the game is not for you. Where the fuck does that entitle you to do a chargeback? If I buy a month of World of Warcraft and decide a few days later that I don't like it I am sure as hell not going to defraud Blizzard over it. Holy fucking shit. Get the fuck out, good riddance!
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Re: I'm convinced that Exploration sucks ass now.

Postby burgingham » Wed Sep 09, 2015 9:40 pm

Flotsams do not spawn normally anymore.

Bluebells are rare and character bound.

All of that won't be fixed. What Jorb actually wants to fix is that it is too easy for new chars to see good curios. I don't think most of you understood that...

Seriously just do not put all your eggs in one basket and start to diversify. High end curios being more rare is a good thing and it is not like it happens only to you, everyone is slowing down because of this. Simply a different game pace that is all. Relax and go with it.
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