abt79 wrote:I think trees should replant themselves, grass should retake stone pavement eventually, boulders should regenerate, and little things like that to allow the world to replenish itself.
Resetting the world is really a bother, we'll never have successful civilizations in the course of a year or so (well, we won't have successful civilizations without NPC guards and a proper siege system anyways, but still). The world should eat inactive ruins back up, as it does in real life.
Inactive ruins aren't the problem, the active cities are. Most of the good resources are found, quality grind gives permanent long term benefits. At some point just the fact that characters have been around for half a year makes them very powerful in their own right.
Most multi world vets that I talk to agree at least to some extent. When the game reset happens, and why/how might vary, but it's almost universal that they talk of loving the excitement of worlds starting fresh. New alliances, old grudges, and having the chance to be the one that finds the super good resources.
Haven is a phoenix.