dageir wrote:Nah. I think they planned a wipe 6 months ago, but then we started whining and now they keep it running out of spite.
They need a reason for a wipe, you know. They're developing a game, after all. A wipe means a whole new world and a lot of months without being able to change the world so they need to work out everything different they want to create/develop/change before commiting to such a change. New resources, biomes, overall quality node balancing, map generation, etc... Besides, there has been a lot changed and added and there's no way to tell how will these affect the early game once a new world hits.
So they won't roll out a new world just because some people are asking for it; they'll need reasons for that and, well... this has been said over and over, not really my job to say it. Might be next week, might be months from now. Who knows? Point is, they're not doing it because of a couple of people asking for it, they've got their development in mind and they've got access to numbers and statistics that we might not.
By the way, W8 had far less people playing on day 600+~ and we're holding pretty nicely on day 1000+ now
So no, I doubt it's out of spite.
What I think is that they are concerned about their game's health - they can't cede to wipes everytime a couple of vocal people die early and sit on their hands waiting for a wipe, this is not healthy because a vast majority of the community that are still working and creating stuff wouldn't like wipes everytime just because some people refuse to start over unless everyone else do that as well. Ideally there would never be wipes and there would always be encouragement to start again even after base loss/death.
Ideally. But until the game is developed enough for that, with good balancing and less grind-y end-game, restarting every couple of months ain't helping either, it's more like a practical necessity rather than how is the game supposed to be.