Myrgard wrote:MagicManICT wrote:And then these people burn out and quit playing from such a cash grab. As I stated in another post, just because I can suck large sums of money out of a person because they lost connection to their internal inhibitors doesn't mean I should.
EKHEM actually thats exactly what a game developer should be doing. Recently I mentioned the topic of gamer "whales", I think even jorb read that. Most successful mmo games get their main funding from a small (less than 5%) group of whales who trow their money at the game with little to no inhibition.
http://venturebeat.com/2013/03/14/whale ... st-gamers/
http://www.adweek.com/socialtimes/infog ... nue/635073
1. HnH is not most successful MMO. It's in the niche.
2. P2P arrives. Player base drops highly. (and so, possible number of players [new/old/currenty playing] who could buy hats and stuff.)
3. There's a war between P2P for the #1 place on the world. The one with less money/time/effort lose. They quit because spend so much money for bullshit.
4. Last players abandon sinking ship. No point being #1 if there's no one to play with. Congratulations, another game eliminated!