Potjeh wrote:Yeah, because stat caps can't stand on their own, there needs to be a sink for crafts, and making death a lot more common could provide that sink.
Ehn, can't say I agree with that particular stance but I don't know if I have more than gut feeling to argue against it either. In order for pvp to become more frequent, the entire pacing of the game would have to be sped up massively. I still wouldn't play loosey goosey with a character that takes a week or more to max, and if you max in under a week well... that's just not how haven has been paced. A game with a low end stat cap that could be functional for pvp speed wise makes me think of Realm of the Mad God. But I'm not seeing how much of the known and loved formula for haven crafting fits into gameplay speeds like that at all.
Essentially, my concern is that in order to make haven fit a low enough stat cap to make pvp truly a more common thing, we'd have to shallow out the rest of the game to the point of it almost being trivial.
I don't see how else it could be done personally. Removing permadeath would require scope changes of some kind, but not necessarily that large.