Why w11 is bad

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Re: Why w11 is bad

Postby Ants » Sun Jun 30, 2019 10:38 pm

Kaios wrote:
azrid wrote:Jorb said he liked hats having monetary value after they are bought.


Jorb also doesn't realize how much money he could be making if both tokens and hats were untrade-able and the shop sold more exclusive content and also some event rewards that offer exclusivity for the player that would also be account bound could be nice.

He would be losing money because a lot of people (myself included) wouldn't be buying tokens or hats if they were untradeable. Anyways, people don't make that much money selling hats. Sure, some go for hundreds of dollars, but how long do they take to sell? Some people have been trying to sell their hats on discord for months with no luck.

Kaios wrote:Obviously not but you keep bringing up one entire realm in a conversation that is regarding every single player in the game. Every single other player in this game not part of those two factions can’t compete with them. That’s all there is to it, if you think that’s good for the game I don’t know what to tell you.

You’re just a petty cunt though no better than the ladygoos, svetas and orcas of this game that all have something stuck far up your pretentious asses.

They can't compete because they don't have the numbers, time, resources or bots. The bots are a problem, but the rest seems fair.

Anyways, isn't all this salt caused by the fact that you were aggroed by someone stronger than yourself after your queen backed off on a deal? Most of Yggdrasil's troubles this world were caused by your queen being petty or not keeping her promises, I believe. You reap what you sow and all that. :lol:
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Re: Why w11 is bad

Postby boreial » Sun Jun 30, 2019 10:52 pm

I have a gold subscription, and yet I still buy tokens, why would I spend the extra cash to help the Dev's if they were untradeable? Yeah, I wouldn't and the Dev's know this, nor would I purchase hats or other "cosmetic" items if they did not add something to the gaming experience other than aesthetics. The Dev's are not going to cut their income, just because a few people don't like the trade system or are too cheap to make these purchases.
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 10:58 pm

boreial wrote:nor would I purchase hats or other "cosmetic" items if they did not add something to the gaming experience other than aesthetics.


What else is a cosmetic item supposed to do? You should be able to trade them by gifting them when they are available for purchase and the same would go for tokens or you can purchase them for yourself but there's no reason why this game needs to be someone's ATM because they buy 10 of the same hat to hang on to and sell later or horde 1000 tokens by selling rare resources and high quality gear.
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Re: Why w11 is bad

Postby boreial » Sun Jun 30, 2019 11:00 pm

Again, WHY would I buy them if not useful?
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 11:01 pm

A cosmetic item changes your appearance, what the fuck else do you expect it to do? You obviously just want to be able to sell them and don't actually care for the aesthetic change at all.
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Re: Why w11 is bad

Postby Ants » Sun Jun 30, 2019 11:06 pm

Kaios wrote:Well this game has many talented artists playing it so what if there was a player design shop like in Maple Story, players can submit their designs for a fee and a percentage of the sale price is split between the creator and the devs. I don't know what the legal logistics behind this would be though, there may be something to be concerned about in that area but I think it would be a much better alternative than simply allowing players to make under the counter deals.

Letting artists design items is actually a good idea, imo. They might be able to design cosmetic items better than the devs, a lot of shop hats are disliked by players. Until that's implemented we can sell custom sketches I guess.

I think under the counter deals should become over the counter deals. People sell hats and tokens for cash and if they couldn't do that they would sell rare resources for cash, Jorb might as well make it officially acceptable imo.
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Re: Why w11 is bad

Postby boreial » Sun Jun 30, 2019 11:06 pm

Bingo, I don't care about pretty color changes or some goofball hat/ cloak, if it is not enhancing my character in any way. WHY would I waste the money, I don't waste money buying autographed sports equipment, when I can just buy off the rack for 100$ or 1000$ less. The Dev's want/should be making money for the time they have and continue to put into the game, and if they did as you want, they would make nothing from me. How much would they make from YOU?
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Re: Why w11 is bad

Postby Ants » Sun Jun 30, 2019 11:10 pm

Kaios wrote:A cosmetic item changes your appearance, what the fuck else do you expect it to do? You obviously just want to be able to sell them and don't actually care for the aesthetic change at all.

A lot of hats are fugly and only good as trade fodder though.
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Re: Why w11 is bad

Postby Kaios » Sun Jun 30, 2019 11:12 pm

boreial wrote:Bingo, I don't care about pretty color changes or some goofball hat/ cloak, if it is not enhancing my character in any way. WHY would I waste the money, I don't waste money buying autographed sports equipment, when I can just buy off the rack for 100$ or 1000$ less. The Dev's want/should be making money for the time they have and continue to put into the game, and if they did as you want, they would make nothing from me. How much would they make from YOU?


So they should have a better system in place then that doesn't encourage the best form of in-game trade good to be a real money item but would still offer something of value like I suggested earlier. It's cool if you don't care about cosmetics but I don't know what else you think should be in place instead, if you want to make money off of a video game I think there are certainly better choices to go with but you shouldn't encourage mechanics that are bad for the game because they help you, it's a rather selfish position to take.

And I don't know how much I've spent there's no purchase history but it's a fair amount I think.
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Re: Why w11 is bad

Postby MagicManICT » Sun Jun 30, 2019 11:24 pm

Kaios wrote:You obviously just want to be able to sell them and don't actually care for the aesthetic change at all.

Does that matter a single bit? That a person can sell them and is allowed to trade them to others simply means that someone is willing to invest in the game. If the seller can keep moving items to those that can't afford to (or choose not to) pay the cash price, then the game benefits for it... or at least the developer's pocket book does.

Ants wrote:Letting artists design items is actually a good idea, imo. They might be able to design cosmetic items better than the devs, a lot of shop hats are disliked by players. Until that's implemented we can sell custom sketches I guess.

Several games do this (Warframe, Daybreak Games for any of their MMO titles). They curate the items available for sale. They get a percentage, the designer gets the rest. At least a few people make a living off of this sort of thing.

boreial wrote: I don't waste money buying autographed sports equipment, when I can just buy off the rack for 100$ or 1000$ less.

Some people do it for fandom, others do it for speculation, but I don't blame you. When it comes to speculation, whether it's sports memorabilia or digital cosmetic goods, it's a huge gamble, and when it comes to digital goods, it goes away when the game closes or the publisher goes under, so no matter what, you're always losing your investment unless you can cash out before the end. But then why spend $3000 (or whatever it is now) on an Armani suit when a $300 suit from whatever middle of the road department store you have around works just as well? Some people just have to make a statement to the world, and money isn't an object. (Or as the old saying goes... some people have more money than sense.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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