SnuggleSnail wrote:Perhaps I'm biased, but it makes no sense to optimize around carebears to the detriment of PVP. Within the context of the genre pure PVErs are going to have their experience ruined by PVPers regardless of how muzzled they are, meanwhile the PVP experience is ruined by being muzzled.
I do actually agree, and i'm one of the few people that have actually purchased rage this world in our ever-shrinking (and ageing, god we're all getting old) group. But I do also think losing everything sucks major donkey dick, I do think seige should be harder, personally, the speed up this world basically means anybody who has a job can't defend against seige which is just bad all round.
I think there is room for a healthy pvp to exist in some form that allows both demographics to enjoy the game, but I don't know what the solutions are to get there. Losing character & a bit of gear sucks but easy to get over, losing your entire base can be an instant quit and never return for anyone who isn't completely hooked on the game. The latter is what a lot of you push for though and wonder why there is nobody left to try and dunk on.
SnuggleSnail wrote:Anyway, I just finished bashing all the palis on your -1
Woah no way same!
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