We need a new world

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Re: We need a new world

Postby NOOBY93 » Thu Apr 06, 2017 2:06 pm

Please no dungeons and dragons in this game
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Re: We need a new world

Postby Jalpha » Thu Apr 06, 2017 2:19 pm

I have to agree. I'd prefer the devs just made a new game with that as a central theme than trying to mix it into Hafen mechanics. There are so many of those games already out there and many of them do a much better job at it than I think would be possible in Hafen. I feel the same way about quests too though to be honest. Quests work best as part of a storyline, and unless fully implemented into Hafen, creating a backstory with cutscenes and all it seems kind of tawdry to me. A lot of people enjoy them though it seems.

Taking on some difficult wildlife which requires a co-ordinated team effort is something I feel differently about. Like taking on a pack of wolves and getting a very nice curio from the alpha or something. I think the game lacks any kind of PvE elements which contribute to team play. Splitting chores between village members to spare some of the tedium doesn't count. I mean things like two players dragging a net between them through the shallows hoping to catch a school of fish, or being part of the same party stacking the cumulative per*exp values to unlock curios discoverable only at a value no sole player could ever reach. Or group hunting mechanics.

Tanks, healers and DPS has been overdone I feel.
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Re: We need a new world

Postby NOOBY93 » Thu Apr 06, 2017 2:33 pm

eh those ideas are pretty bad IMO Jalpha, not only abusable with alts but they would kill the idea of hermitting

What I would like to see though is questing be more useful than just as a way to get easy experience points. Is it obvious now that every world, 2 rivalling factions with top quality industry emerge and those who side with noone get stumped.

If questing were a legit way to grind your character instead of being in a massive faction and eating top curios and food, but people who eat top curios and food would be stumped in some way, unable to do questing nearly as efficiently as those who don't, (and vice versa - questers wouldn't enjoy curios nearly as efficiently) then 2 playstyles could coexist: "Massive faction spam food and curios behind the safety of your walls" playstyle, and the type of player who runs around doing quests, lives in a palisade with a house and buys equipment from stronger players or gets it from allies.

Of course this would mean quests need to be made more interesting, and they need to be a slightly slower way of grinding a character than food and curios in order to not make it pointless to grind curios and food in the first place, but if done right, we could see some guerrilla groups of players who join in the middle of the world, grind quests, form groups and attack faction roads or something
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Re: We need a new world

Postby Jalpha » Thu Apr 06, 2017 2:47 pm

Hermits still make friends though so they wouldn't be excluded from all of team play mechanics.

I also disagree that all facets of gameplay should be available to all players regardless of how little they play or whether they refuse to play with others.

I'm also confused about the idea of hermits being able to keep up with large factions. Why do they need to? Hermits can do everything a faction player can if they are dedicated enough. They can hunt all the animals, do all the stuff, they are just unlikely to be able to keep up on the quality grind but why should they be able to? What possible need does a hermit have of competing with the major factions on quality?

From the perspective of trade I see a point, but even then I believe there should just be a way for hermits and noobs to acquire goods which are worthy bartering items.

Why do hermits need to be able to do everything a faction can do? I'm genuinely curious.
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Re: We need a new world

Postby NOOBY93 » Thu Apr 06, 2017 2:54 pm

So players aren't forced into a playstyle? In a social game, there should be options other than "join the big boys or you can't access most of the gameplay"

Factions should always be stronger, but not so stronger that weak players can do literally nothing. Right now, if a band of 100 UA players with shitty hermit-made swords attacked me, I could just spam full circle and they would run away or die, and their hits wouldn't even penetrate my armor. Quality grind advancement level matters way too much, if you're not in a faction you can say goodbye to mattering at all in the game.

If hermitting, going guerrilla, joining the game in the middle of a world instead of grinding from the start, were viable playstyles, I'm willing to bet the politics of the game would be much more interesting than "big faction 1 kills a guy from big faction 2" and "big faction 2 kills a guy from big faction 1", nothing else can happen right now because grind matters so much.
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Re: We need a new world

Postby Sevenless » Thu Apr 06, 2017 6:44 pm

NOOBY93 wrote:I'm willing to bet the politics of the game would be much more interesting than "big faction 1 kills a guy from big faction 2" and "big faction 2 kills a guy from big faction 1", nothing else can happen right now because grind matters so much.


You forgot the little threads that pop up: "Big faction kills/harasses smaller faction/hermit, no possible way for them to respond except to forum flame".

Well, realistically that'll never go away with factions having useful advantages, but it is a source of "politics" I guess.
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Re: We need a new world

Postby dageir » Thu Apr 06, 2017 6:57 pm

If you can launch a counter attack in a short ammount of time it would be more fun.
If you suffer a major loss now, it is "world over" for some. Lets say a faction gets lucky and flattens its adversary, the other party can retaliate
with a rag tag team (or with stashed equipment) just minutes/hours later. It should be easy to destroy a palisade if you are not opposed.
Using fire to burn wood and wooden buildings should be a thing. You would get a much more dynamic game if a player or a small team of players can break into
a major factions base and burn it to the ground.
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Re: We need a new world

Postby simimi » Thu Apr 06, 2017 7:39 pm

Jalpha wrote:Taking on some difficult wildlife which requires a co-ordinated team effort is something I feel differently about. Like taking on a pack of wolves and getting a very nice curio from the alpha or something. I think the game lacks any kind of PvE elements which contribute to team play.

But where to put those chalenging mobs?
Random spawn lead to just scouting and will terrorize noobs, more and more dangerous noobs killers wandering is not appealing.
"dragon lairs" are not cause they will be camped.
We need a zone that is hard to scout and away from noobs, and IMO underworld fit it.
Trolls are fine, but more can be done.
Like naturale caves with a boss mob/ pack in it that dont respawn once killed.
So once miner find a cave with a "dragon", he is not insta killed like with troll, but just go back to his village and try and form a fighting group to kill him.
He is not in a hurry cause the "dragon" will not despawn, so diplomacy and preparation can occure.
Caves could be like gold nodes but giving mob stuff.
You have to find and kill Diablo at lvl 6 mine to resset world of course : end game = be the village who will win the game.
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Re: We need a new world

Postby NOOBY93 » Thu Apr 06, 2017 9:21 pm

simimi wrote:You have to find and kill Diablo at lvl 6 mine to resset world of course : end game = be the village who will win the game.

Are we even playing the same game? What fucking suggestion is that?
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Re: We need a new world

Postby ydex » Thu Apr 06, 2017 10:51 pm

dageir wrote:If you can launch a counter attack in a short ammount of time it would be more fun.
If you suffer a major loss now, it is "world over" for some. Lets say a faction gets lucky and flattens its adversary, the other party can retaliate
with a rag tag team (or with stashed equipment) just minutes/hours later. It should be easy to destroy a palisade if you are not opposed.
Using fire to burn wood and wooden buildings should be a thing. You would get a much more dynamic game if a player or a small team of players can break into
a major factions base and burn it to the ground.


this is very much true, and I agree with most of it. But if no way to keep stuff safe then lots of ppl will cry. So need to be a balance to that as well.
and also we really need teleportation for faster travels all over worlds to make fighting faster ;)
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