Jalpha wrote:I believe in my interpretation of things.
Jalpha wrote:I believe in my interpretation of things.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:I'm willing to bet the politics of the game would be much more interesting than "big faction 1 kills a guy from big faction 2" and "big faction 2 kills a guy from big faction 1", nothing else can happen right now because grind matters so much.
Jalpha wrote:Taking on some difficult wildlife which requires a co-ordinated team effort is something I feel differently about. Like taking on a pack of wolves and getting a very nice curio from the alpha or something. I think the game lacks any kind of PvE elements which contribute to team play.
simimi wrote:You have to find and kill Diablo at lvl 6 mine to resset world of course : end game = be the village who will win the game.
Jalpha wrote:I believe in my interpretation of things.
dageir wrote:If you can launch a counter attack in a short ammount of time it would be more fun.
If you suffer a major loss now, it is "world over" for some. Lets say a faction gets lucky and flattens its adversary, the other party can retaliate
with a rag tag team (or with stashed equipment) just minutes/hours later. It should be easy to destroy a palisade if you are not opposed.
Using fire to burn wood and wooden buildings should be a thing. You would get a much more dynamic game if a player or a small team of players can break into
a major factions base and burn it to the ground.
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