MagicManICT wrote:Kaios wrote:You obviously just want to be able to sell them and don't actually care for the aesthetic change at all.
Does that matter a single bit? That a person can sell them and is allowed to trade them to others simply means that someone is willing to invest in the game. If the seller can keep moving items to those that can't afford to (or choose not to) pay the cash price, then the game benefits for it... or at least the developer's pocket book does.
Kaios wrote:when you can store up a large amount of wealth that is transferable through worlds it does indeed provide someone with a significant advantage over other players from the very beginning.
MagicManICT wrote:This is one thing that I think should be addressed. Simply stopping players from trading hats/cosmetics won't fix it. It just creates a black market. Sub tokens could be changed in meaningful ways, but I'm afraid it'd just go to the same black market. Short of actual legal action against accounts, how do you stop people from trading such things?
Kaios wrote:MagicManICT wrote:This is one thing that I think should be addressed. Simply stopping players from trading hats/cosmetics won't fix it. It just creates a black market. Sub tokens could be changed in meaningful ways, but I'm afraid it'd just go to the same black market. Short of actual legal action against accounts, how do you stop people from trading such things?
You can't stop RMT, even now with tokens it still happens anyways. For example and I mean no offense to the guy because he's a reliable and trustworthy trader but the first thing Henry Morgan asks you when you want to trade tokens with him is if you'd prefer to pay straight up cash instead for access to better quality goods and "bonuses." It's honestly off-putting when someone asks a question like that because if I say I'm going to pay tokens then I want to pay in tokens. If I say I'm going to pay in pearls then I want to pay pearls, I don't believe most players come in to the game with the intention to buy their way to the top but that's exactly what they have to do when all of trade forces it on them.
So you don't stop people from trading those things I guess but you mitigate their ability to grow in value by reducing the trade capability as much as possible. This could be done in several ways but one example that I mentioned earlier would be to limit hats and tokens to "trade" by gifting only, so you gift the items via the store to a player's account and they become attached to that account so no further trade with those items can progress at that point.
Kaios wrote:
You’re just a petty cunt though no better than the ladygoos, svetas and orcas of this game that all have something stuck far up your pretentious asses.
dafels wrote:
Same, actually most of my legacy playtime was just on weekends and I could still stay competitive.
Kaios wrote:For example and I mean no offense to the guy because he's a reliable and trustworthy trader but the first thing Henry Morgan asks you when you want to trade tokens with him is if you'd prefer to pay straight up cash instead for access to better quality goods and "bonuses."
Ants wrote:Huh. What changed since legacy? Stats were also infinite back then.
loleznub wrote:Kaios wrote:For example and I mean no offense to the guy because he's a reliable and trustworthy trader but the first thing Henry Morgan asks you when you want to trade tokens with him is if you'd prefer to pay straight up cash instead for access to better quality goods and "bonuses."
I've never had this issue from him before which leads me to believe you've done RMT previously. In fact, in all my years playing, I've never once been asked to pay cash by any trader. I highly doubt any trader worth their reputation would randomly ask people, especially those who peruse the forums consistently if they would rather pay cash instead out of the blue.
Ants wrote:Huh. What changed since legacy? Stats were also infinite back then.
loleznub wrote:In legacy really the only "endgame" food was based on your cow quality for milk. You couldn't really get tree's to the absurd qualities as most water nodes maxed out at like 100 or so, same with soil, clay etc.
Ants wrote:Huh. What changed since legacy? Stats were also infinite back then.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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