Valgar wrote:It is true that PVP can't be erased because its a core mechanic, but here this is too much for the game evolution.
Newplayers haven't the time to understand what is happening before a guy jump on them to slaughter them.
Now PKer are just jumping on easy target, and hide as soon as possible behind a wall, waiting to go back again when the revenge is away.
Perhaps putting an even grievious scent to murderer. Doing a murder again before the end of the previous one's scents should impact his entire claim vulnerability or hability to enter all claimed area (yes you relentlessly killing, you are left alone for good fair fights and not only on sprucecaps). There is no way to kill a non retarded sprucecaps killer if you are not camping at their gate or spending your day to run around.
Can be griefed ? Put the game on Steam for 15 bucks per account creation, and hire moderator.
Delete the griefer's account (for some their account is more important than their mom).
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:THE_RANGER wrote:SpacePig wrote:the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.
how on the ships that transported slaves they hanged the entire crew, indiscriminately.
YES YES YES YES YES YES YES YEA YEA YEA YES YES YEA YES YRS YES YES YES YES YES YEA YES KILL EVERY PKER
This would empower griefers more not less
Unless your saying PKer's should be hunted down by players in game so that we can review their cases on a case by case basis and make sure people doing bot disposal and defending their base wouldn't be punished for something that is not their fault.
In which case i agree and encourage you to do that although most fail.
SpacePig wrote:how will a more severe punishment for murder improve the capabilities of griefers? Most, 99% of spruce never learn "murder". They don't even have this skill.
If you mean griefing of high-level players by gankers. Then this will only be their problem, it is in their power to get together and cut out griefers and raze all their villages to the ground, find their bases, take revenge - they, unlike spruce. They can defend themselves.
According to your logic, no matter what they do with griefing - it will only increase griefing, so there is no need to do this. But in fact, let griefing increase, but only so that players from large villages suffer from it. Then players from large villages will have an incentive to cut out gankers and hunt them.
And not giggle when another noob flies into the forum with his ass torn to shreds.
LaserSaysPew wrote:You don't need murder skill to murder sprucecaps.
When someone is attacking you - they are not griefing you. Stop thinking anything that is not to your liking is griefing, ffs. Someone walking several naked alts to your base and parking them in front of your gates, blocking all exits - that's griefing. And you deal with it by killing those alts. That's how the system works.
LaserSaysPew wrote:[
Is it good? No, not really. There is nothing to stop a guy from turning into a generic aggressive MMO NPC attacking anyone that comes too close. And this shit kills a lot of the social aspect the game can have - when you meet someone, they are either one of those NPCs and you're fucked or it's someone like you and you both awkwardly walk past each other hoping the other guy wouldn't turn and attack. Or you both tp the moment you hear a player alert.
the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.
how on the ships that transported slaves they hanged the entire crew, indiscriminately.
YES YES YES YES YES YES YES YEA YEA YEA YES YES YEA YES YRS YES YES YES YES YES YEA YES KILL EVERY PKER
This would empower griefers more not less
Unless your saying PKer's should be hunted down by players in game so that we can review their cases on a case by case basis and make sure people doing bot disposal and defending their base wouldn't be punished for something that is not their fault.
In which case i agree and encourage you to do that although most fail.
how will a more severe punishment for murder improve the capabilities of griefers? Most, 99% of spruce never learn "murder". They don't even have this skill.
If you mean griefing of high-level players by gankers. Then this will only be their problem, it is in their power to get together and cut out griefers and raze all their villages to the ground, find their bases, take revenge - they, unlike spruce. They can defend themselves.
According to your logic, no matter what they do with griefing - it will only increase griefing, so there is no need to do this. But in fact, let griefing increase, but only so that players from large villages suffer from it. Then players from large villages will have an incentive to cut out gankers and hunt them.
And not giggle when another noob flies into the forum with his ass torn to shreds.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
gravesmerch wrote:tbh better stop playing because grief than realize hard metal content is inaccessible unless you already know the game, pay factions for tools, and still you'll need luck... this reminds me Salem, which had lots of contents too difficult to access, so players maybe quitting for that if they survive
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