Where did everybody go? Server count down

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Re: Where did everybody go? Server count down

Postby SnuggleSnail » Wed Dec 31, 2025 12:54 am

MaltGrain wrote:if you're searching only the coast you're only going to find Hearthlings on the coast, right? It looks like you're patrolling a dead zone.


I'm not searching for random players in that video. I'm going to the nearest PVP village. Not the one I'd prefer to fight, just the absolute closest. 50 minutes.

I'd say when you go to a different PVP village to fight about 5% of the time it results in a fight, and usually it's because you're doing something annoying like ganking one of their shidders/crafters/miners/hunts, or destroying stuff.

If your adversary lives 50 minutes away, and they have 10 fighters, then you need to bring AT LEAST like 6 fighters of your own for 50 minutes. So 5 hours of cumulative time to get there Once. Then there's maybe a 5% chance of getting a fight (lower now because safepalis are so much stronger), so that bumps it up to unironically 100+ hours to make one fight happen because travel is so bad.

This is a very big problem some worlds, and basically doesn't matter some worlds based on the geography/spawn method jorbtar choose, and how much they decide to randomly fuck up fast travel for no reason.

This world has some of the worst geography/spawn conditions there has ever been, severely nerfed teleportation, not lucky placement of PVP villages relative to each other, and if you can be bothered to actually get to an enemy village less chance of something happening due to insanely OP safepalis. PREDICTABLY, nobody is doing any PVP. Maybe there has been 1 or 2 fights I haven't heard about, but nearly all of the PVP villages have quit, so there won't be any more.

There is just no reason to play this world if you're primarily interested in PVP.


On a related note this video is so good for explaining why PVP just sucks ass some worlds: https://www.youtube.com/watch?v=_PZJhhZoJPE
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Re: Where did everybody go? Server count down

Postby XBBW » Thu Jan 01, 2026 8:28 pm

What do you mean this was by far the most stable minimum 400+ to maximum 800+ player count I have seen in this game, since being a month a "new world"/extra world been released. Usually the highs aren't as high by now. I guess steam and having more pve focused worlds kind of helped to maintain the player count.
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Re: Where did everybody go? Server count down

Postby MaltGrain » Thu Jan 01, 2026 9:06 pm

It's probably about time I logged in again ¦]
Fuck it, I'm Sully. Come kill me bitches. Prolly set down by a river somewhere, you know?
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Re: Where did everybody go? Server count down

Postby XBBW » Sun Jan 11, 2026 6:29 pm

Just over 5th week since world 16.1 launched, still steady 700+ players, seems good, if it still was normal heavy pvp focused world, by now it would have been only in 400+ to 500+ players.
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Re: Where did everybody go? Server count down

Postby BigCountry » Mon Jan 12, 2026 4:53 pm

XBBW wrote:if it still was normal heavy pvp focused world, by now it would have been only in 400+ to 500+ players.


Sorry, I disagree entirely.

Smaller map with 2-3x gains and it would be wayyyyyy more than 700 players...
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Re: Where did everybody go? Server count down

Postby matheuswm » Fri Jan 23, 2026 4:14 am

watching pvpers cry that the game is too fast and you're forced to wake at unhinged hours just to fill a study desk and being unable to keep up has been quite funny i'll admit

that's how we all feel with you jobless lifeless weirdos except it was every weekend instead of every day
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Re: Where did everybody go? Server count down

Postby Robben_DuMarsch » Fri Jan 23, 2026 5:15 am

matheuswm wrote:watching pvpers cry that the game is too fast and you're forced to wake at unhinged hours just to fill a study desk and being unable to keep up has been quite funny i'll admit

that's how we all feel with you jobless lifeless weirdos except it was every weekend instead of every day


Hear me out though - If the game was x0.01 speed, everyone could be competitive, it'd just be a knowledge and skill gap.
Also the game would be super unfun at 1% speed, but yeah. There is a balance to be struck. x1.5 is probably not it.

But yeah laughing at the nerds who were gonna grind was absolutely my reaction when I saw the changes.
Then we decided to try to keep up with the timegates just to see if we could - And it was actually kinda fun. But it just made us max out *way too quick.*
I also miss the more leisurely pace that the game had before, and am super curious how that would feel if it was even slower than x1.0. We basically had no time for the super LARPy shit.
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Re: Where did everybody go? Server count down

Postby jock » Fri Jan 23, 2026 6:43 am

dead game
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Re: Where did everybody go? Server count down

Postby maze » Fri Jan 23, 2026 9:52 am

This world has been really smooth for myself and the groups I'm with so far.
We completed dungeons, we fought and killed every animal (troll, mammoth, whale, ect).
The few hardcore grinders are getting to the point that there is nothing to do but number game and they're starting to quit.
The casuals are still at it just for filling daily goals and building onto villages...

Our group highly dislikes the speed of the world, it's to fast (impossible to keep study desk filled) and forces typically things that you'd do once day or every other day to be non-stop every few hours.
For industry things like steel, leather, and hide drying people love it (done sooner).
Mineholes and metal timegates didn't even feel like they were there (we hit level 9 in what 36 days?).
For studys its hated, for food eating is disliked (what's to point of saturations).
There things that are just auto automated with nurgling now a days because people can't be bothered, i'd say this world i've seen multiply groups take on botting, and botters are getting WAY more complex.
The cheese mechanics have gotten stronger (you basically never have to fight a animal with auto distancing and auto fighting( again why animals should either out distance players or be able to swim)).

Teleporting being nerf has been greeted with welcome to our group, but we wanted to see it further nerfed with whirlpools removed, and charter stones becoming changed so they can't be used as siege forward bases instant teleportation.
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Re: Where did everybody go? Server count down

Postby FaithfulToadd » Fri Jan 23, 2026 10:14 am

maze wrote:Observations

As one of the LARP players (Hermited for several years, then played in small villages fairly casually), I find it completely fantastical that the game can be optimized to the degree that Cave Level 9 was reached in less than 3 months. I don't know that any of my village have ever been there. My group is still struggling with Level 5, last I checked. Please DM me your secrets, maze.

I wish I understood more about the game's systems, and what it takes to play at a 'competitive' level. Is it the extra 10% boost from subscribing (Surely not)? Is it literally just botting? My group did take a look at Nurgling client this world, but haven't made a serious attempt at using it.

The faster world has done very few favors for us in terms of motivation to play. The inefficiencies are a constant struggle (curiosity speed and 'non-stop' grind elements are the major factors, as you mentioned). The balance changes that were allowed to develop naturally over the course of several (10+) years were suddenly thrown out of whack, with no attempt at a rebalance. Granted this is the first time the world clock speed has been systematically adjusted, so maybe they just wanted to see where the pain points would be, rather than guessing at what improvements might be well-received.

I could see a faster world being fun, but... Not like this! :)

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P.S. Seriously, anyone who is playing at the truly competitive level, please spill the beans! A Sevenless guide on it would be fantastic.
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