MaltGrain wrote:if you're searching only the coast you're only going to find Hearthlings on the coast, right? It looks like you're patrolling a dead zone.
I'm not searching for random players in that video. I'm going to the nearest PVP village. Not the one I'd prefer to fight, just the absolute closest. 50 minutes.
I'd say when you go to a different PVP village to fight about 5% of the time it results in a fight, and usually it's because you're doing something annoying like ganking one of their shidders/crafters/miners/hunts, or destroying stuff.
If your adversary lives 50 minutes away, and they have 10 fighters, then you need to bring AT LEAST like 6 fighters of your own for 50 minutes. So 5 hours of cumulative time to get there Once. Then there's maybe a 5% chance of getting a fight (lower now because safepalis are so much stronger), so that bumps it up to unironically 100+ hours to make one fight happen because travel is so bad.
This is a very big problem some worlds, and basically doesn't matter some worlds based on the geography/spawn method jorbtar choose, and how much they decide to randomly fuck up fast travel for no reason.
This world has some of the worst geography/spawn conditions there has ever been, severely nerfed teleportation, not lucky placement of PVP villages relative to each other, and if you can be bothered to actually get to an enemy village less chance of something happening due to insanely OP safepalis. PREDICTABLY, nobody is doing any PVP. Maybe there has been 1 or 2 fights I haven't heard about, but nearly all of the PVP villages have quit, so there won't be any more.
There is just no reason to play this world if you're primarily interested in PVP.
On a related note this video is so good for explaining why PVP just sucks ass some worlds: https://www.youtube.com/watch?v=_PZJhhZoJPE
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