SnuggleSnail wrote:The problem with the game is that you're hyperfixated on a coat of paint when every aspect of the game surrounding it is broken. Maybe fix PVP before asking for more ideas on how to further break the PVP adjacent coat of paint that is realms
To be entirely fair to Jorb, he's not the one hyper-fixating here. Realms haven't been the subject of very much development focus in recent years, and he's considering changes. Your suggestion is that realms are bad and pointless because they are unfun and PVP is broken. That's not really a suggestion. Also regardless of whether it's true, there have been plenty of realm fights this world between our alliance and yours (although you've allegedly quit) so it's not a completely failed feature.
Further, the last time they tried to overhaul PvP/combat I heard you were a primary force behind rolling it back, because you complained it was too ping reliant, in part because the island you live on is very far from the servers.
I, for one, would be completely behind either a combat overhaul, PVP overhaul, and realm additions. I've made a small contribution here:
viewtopic.php?f=48&t=80287As a general proposition, I tend to agree that the act of PVP in Haven is pretty unfun, but the mere threat of it is sufficient to drive a lot of activity. If the devs are interested in trying to make PVP more fun, I can only imagine the technical nightmare. But there are games that have skill based PVP in an isometric perspective in an open sandbox world without substantial issues with ping, see Albion Online.
I really question if combat is core enough to Haven's experience to justify recreating combat from the ground up, however. There are probably smaller changes that could completely turn the entire meta and experience on its head that might improve it substantially. The really juicy ones are probably going to make a bunch of people who have an interest in maintaining status quo very angry.
Last edited by Robben_DuMarsch on Thu Feb 05, 2026 10:28 pm, edited 1 time in total.