MagicManICT wrote:Sprinkle wrote:It was not intuitive enough how to get friends to spawn in your location, it took over a week of playing to figure out that you can build a Wilderness Beacon that lets someone enter a password to spawn there in the character creation room
Unfortunately, we can't have people spawning at each others' hearth fires because of alt abuse. Long term, we do have charter stones for established villages. The downside to this is that those that establish villages early usually don't want random people spawning there, and public spawning points usually aren't safe. We do have newer rules on this, and I'm not sure anyone has set up this sort of public spawning since the "visitor" rule was added.
The surest way to destroy an area (visually and from an usability standpoint) is to have new players spawn in it: They clearcut the area and litter it with garbage, build cabins on roads, put up claims in the most inconvenient places... then get bored and abandon the game to leave the cleanup to someone else (as the broken decay system dosn't do the job).
Regarding usability: there needs to be a manual for the game and it should be developer made (to be always up to date). Some Javadoc style system (where the manual is auto generated from comments in the code) would help to keep it current when mechanics are introduced or change - I'm confident they could come up with something that dosn't get in the way of coding if they really wanted to.