by SnuggleSnail » Mon Jul 01, 2019 12:13 pm
I disagree, honestly. There's some nerd in my village that has nearly all of the credos, including gardener/herder who has literally never done anything related to gardener or herder, even with ample opportunities(read as: need) to participate in those activities. I've nothing but anecdotal evidence, but I suspect a large portion of the casual playerbase would want to do credos thematically related to what they're interested in irrespective of how good their perks actually are.
I mean, I'm going to bet 90%+ of the people with: fisherman, hunter, strider, potter, herder, quarryman, miner or blacksmith will never use them in any significant way, or even in a way that makes them worth the effort of obtaining. I mean, say you're some hermit/casual village dude and it takes you 10 hours to get potter. Unless you have a highQ acre node it's completely meaningless, and your time would've been much better spent doing literally anything else. You got herder? Great, there are like 2 people in the game who put enough effort into animals for a ~2% quality growth rate to be relevant. You got miner? Nice, how many thousands of ore are you going to need to mine/cook to offset the time it took to complete? Probably more than most people will ever go through.
...I would also suggest required unfun content is significantly worse than dead content, but I don't think that's a contentious statement
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