Pal wrote:Interesting topic, I've read it all.
In my opinion, thing is it's too hard to fix such a niche concept like open PvP sandbox with not really attractive and demanding PvP. Most of such projects live in same life circle: influx of casual players -> mass massacre -> smaller and more hardcore playerbase -> even smaller bored niche playerbase
I believe H&H with quite a small overall tuning (regarding the work already done) could be world 1st crafting/farming cooperative MMO game with potential audience of millions players. Thousands and thousands of people play shitty mmo farms with 1/100 content and quality. H&H even have decent graphics compared to modern indie.
It's about UX and business model actually, not about balance. Also, I respect devs vision, it's their private property after all, if they want to keep gem under pillow.
jock wrote: I think haven is pretty close to that balance with a few more systems it could achieve a fair middle ground. Removing PvP would be bad for haven overall. Raining in the games hermit clubing and strengthening the relationship between kingdoms, warefare and hermits is the areas to focus. Much can be done by way of adjusting existing buffs and extending current systems but we do need more steps in realm creation and an overall mortality/prestige system to counter balance the rushing and value of aimless killing.
Robben_DuMarsch wrote:Stardew Valley without any of the scripted events, cute characters, or intuitive tutorial and learning curve. I am not sure how much of a market there is for a super-complex-hard-to-learn Stardew valley though.
The_Blode wrote:Robben_DuMarsch wrote:Stardew Valley without any of the scripted events, cute characters, or intuitive tutorial and learning curve. I am not sure how much of a market there is for a super-complex-hard-to-learn Stardew valley though.
Don't Starve does okay numbers from what I can gather
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