Where did everybody go? Server count down

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Re: Where did everybody go? Server count down

Postby Robben_DuMarsch » Fri Jan 23, 2026 8:00 pm

FaithfulToadd wrote:P.S. Seriously, anyone who is playing at the truly competitive level, please spill the beans! A Sevenless guide on it would be fantastic.


I could write a couple hundred pages on all the micro-optimizations you can do to play competitively, but here's a broad set of goals:

1. Dedicated miner character(s) that generally keeps strength at 120 per Z level, i.e. on the day you've got access to -6 you're approximately 720 strength.
2. Miner has appropriate credos in timely fashion (masonry on -2, miner once you start to do free tunnel mining on -3 or -4.)
3. You've got a couple crafter characters able to hit all necessary carpentry, sewing, etc soft caps
4. You're appropriately feeding these characters with hunters that are also keeping top quality bones and hides coming in, as capped by your cutting tool.
5. You're doing appropriate dungeons to take advantage of tree seed bonuses and wax/beehive needs/bee bread to miner.
6. You're stashing all resources needed to build your minehole once the mine pyre timegate hits.
7. You're planting trees and remaking your herb table, potters wheel, rope walk with each generation, which you source from the new trees, your high quality quarryartz, and hide straps made from your best cutting tool.
8. You're using top quality clay, later coade clay, and even later bone clay, to make increasingly better kilns, smelters, tree planters pots, etc.
9. You're regularly doing exploratory mining as you hit new floors to find better sources of metal, coal, and the inputs for coade/bone clay.

I think that's a reasonable description of the broad things you need to do. If your unfamiliar with any of these processes that you need further description you're probably just not ready to play competitively except in a support capacity, assisting someone that is.

Further, to stay competitive in quality, you'll need to be doing all this at the appropriate time gates, not soft cap anything, and find all input ingredients within a reasonable range of the best you could expect to find at your Z level or tree generation.
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Re: Where did everybody go? Server count down

Postby FaithfulToadd » Fri Jan 23, 2026 8:07 pm

Robben_DuMarsch wrote:Here's a broad set of goals

Thank you very much!
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Re: Where did everybody go? Server count down

Postby maze » Fri Jan 23, 2026 9:23 pm

I got spreadsheets for spreadsheets...
one of the main spread sheets to keep track of the quality of things within the village, like new tree? put that on the sheet and it auto generates everything that could get upgraded based on that tree, IE herb bench.
It also marks things of low priority (1q increase) with things that need to be upgraded, top priority (tar kiln for possible higher charcoal).
Helps me just and use resources accordantly, also knowing things like high Q board make high Q charcoal in the tar kiln.

basically you're just scratching the surface knowing what to do, there is then knowing stuff like "stone axe" can mine quarry arts of high Q that can help your spiral a even higher Q stone axe based on the stone quality and block's of wood you have.
And ontop of that star gem shards that can increase the quality of an item 1 time, this infects the item with "stared effect" but if you use it on a stoneaxe then use that stoneaxe to mine quarry arts it wont pass the stared effet onto the quarry arts (typically stared effect items pass their stared aids onto everything it touches) what allows you to spiral the quality even more.

Tons of stuff to learn to boost yourself.
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