Game is way too carebear now

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Re: Game is way too carebear now

Postby Direkled » Wed Mar 15, 2017 3:40 pm

Jorb please change the bear model to a carebear for April Fools'.
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Re: Game is way too carebear now

Postby Aurelius69 » Wed Mar 15, 2017 6:09 pm

Direkled wrote:Jorb please change the bear model to a carebear for April Fools'.


Like Peter Hook said... Sarcasm is lost in print my friend! 8-)
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Murphy's Law taps into our tendency to dwell on the negative and overlook the positive...
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Re: Game is way too carebear now

Postby abt79 » Thu Mar 16, 2017 3:06 am

Inb4


Key Fixes:
---------------------
[*] bears are now carebears: they look pretty, have the same aggression and combat stats as chickens, have ten health, and have a minimum quality of 100. Enjoy!


Then they change the bear model but up combat stats and let them drop stone "hack at" pillars Troll style, noobs get rekt
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Re: Game is way too carebear now

Postby Pinkie-Pie » Thu Mar 16, 2017 11:47 pm

Its a difficult balance, it has to be dagerous and have a heavy penalty for death, but it has to be set up in such a way that more advances players don't just go around spawn-killing people before they have a chance to build up a character. Currently you 'could' but it wouldn't be worth the de-buff, leaving a scent, ect just to get the noob's q5 squirrel leather.

Distance and isolation alone protects people pretty well though, so I should think less harsh penalties for murder could be implemented.

You could hide in one of thoes burrows perhaps until the debuf wears off? Or make it so that a very high stealth shortens its length?
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Re: Game is way too carebear now

Postby APXEOLOG » Fri Mar 17, 2017 1:01 am

Well, i think devs make a common mistake. It is known fact, that people tend to complain about stuff they don't like, rather then talk about how everything is good right now. This forum is full of questionable feedback posts, a lot of noobs crying about how hard this game is etc, while they only the minority of the players. Also devs are not big fans of balance calculations and most of the time their nerfes just completely remove certain game mechanic from the game (archery and combat fixes are the most recent examples of it). This leads to consecutive nerfs of different game aspects during the last worlds.

One can say that making the game more casual is better, because more people will play it. This is seems reasonable, but practically we have exactly the same online that we got in the last legacy worlds.

Right now you still can have combat-related fun, but you need much more (absurd) time investment to reach the legacy level.
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Re: Game is way too carebear now

Postby Avu » Fri Mar 17, 2017 7:35 am

APXEOLOG wrote:Well, i think devs make a common mistake. It is known fact, that people tend to complain about stuff they don't like, rather then talk about how everything is good right now. This forum is full of questionable feedback posts, a lot of noobs crying about how hard this game is etc, while they only the minority of the players. Also devs are not big fans of balance calculations and most of the time their nerfes just completely remove certain game mechanic from the game (archery and combat fixes are the most recent examples of it). This leads to consecutive nerfs of different game aspects during the last worlds.

One can say that making the game more casual is better, because more people will play it. This is seems reasonable, but practically we have exactly the same online that we got in the last legacy worlds.

Right now you still can have combat-related fun, but you need much more (absurd) time investment to reach the legacy level.


Wow just wow. Just a minority of the players sure. Like the entire playerbase is just a minority of all the players that have played and quit. Meanwhile you're part of the group on top so of course it's not in your best interest for things to change after all you have adapted to the game such as it is or have adapted the game to suit your needs and any change would give others a chance.

So same exact number of players as legacy worlds? You know the ones that were free to play? So if what you say that the game is more carebear now (which technically it is just far far from what it needs to be) then it must mean it's a great success having as many players for subscription game compared to a completely free one. The more reasonable explanation is that the few weirdoes that are playing are the exact same ones as before just with 1 or 2 accounts subscribed and the rest the horde of alts without subscriptions.

As for jorb and loftar nerfing shit to the ground on occasion yeah they've done that but the main problem is the pvp combat system is tied to the animal killing system and it shouldn't. Separate the two and you can do balance without ruining the other side of the coin
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Re: Game is way too carebear now

Postby boreial » Fri Mar 17, 2017 8:19 am

Separate the two and you can do balance without ruining the other side of the coin.

+1
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Re: Game is way too carebear now

Postby Jacobian123 » Fri Mar 17, 2017 8:35 am

boreial wrote:Separate the two and you can do balance without ruining the other side of the coin.

+1

I feel like that would create more problems than solve, unfortunately.
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Re: Game is way too carebear now

Postby Jalpha » Fri Mar 17, 2017 9:48 am

jorb wrote:The red-handed debuff is intended to nerf crimes of opportunity. Before it, it used to be the case that any nub with only a claim could be robbed blind by some dork on the other side of the world out on a stroll, happening across his base, who would then just teleport home and instantly put three hours worth of walking between the nub and any attempt at justice. I think that was a fairly bullshit use of teleporation mechanics, and I don't miss it. Sure, it was very comfortable for the thief.


I'm not sure this mechanic functions as intended. In most circumstances where an opportunistic thief steals items from an unwalled claim the owner of said claim would either not be present at the time or would not be capable of doing anything about it (excluding early world which is a negligible slice of a worlds timeline) on their own. It doesn't solve the problem from my perspective but it does create problems for thieves. I think it's a case of two wrongs not making a right.

Aside from this and the complaints about how alt abuse is an essential (and thus restrictive) element of gameplay the only other noteworthy comment I feel was the one by Robben_DuMarsch about warfare through attrition on like... Page ten.

The rest of this thread is mostly garbage and sifting through it was painful.
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Re: Game is way too carebear now

Postby MagicManICT » Sat Mar 18, 2017 4:42 am

Well, can you really resolve the "wrongness" of theft (or at least the will of one person to impress that will upon another through means that imply moral wrongness, such as theft, but is otherwise just means of the rule "might makes right?") without putting undo penalties upon such a person? There is nothing the new or inexperienced player can do no matter what, as stated, unless it's an older world and some white knight wants to enforce what we call justice. (Off with 'is 'ead!!) The problem is then tracking down such a player, getting them to come to your corner of the world, and then hopefully being able to find the perpetrator of such an act.
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