Why w11 is bad

General discussion and socializing.

Re: Why w11 is bad

Postby discospaceman » Mon Jul 01, 2019 1:40 pm

dageir wrote:The reason I still play at all is that I have limited my activity to just making one kind of cheese. I farm, make fodder and cheese. Thats it. It gets quite repetetive, but it is all I have time to do.


yep, I make silk and curios, thats about it. that and the occasional gilding for village mates.

The only nice thing that happens every now and then is when I get around to decorating my houses/plot.
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Re: Why w11 is bad

Postby loleznub » Mon Jul 01, 2019 5:15 pm

Kaios wrote:
cantalyssa wrote:Not sure when this turned into a dick measuring contest about being poor or not, but generally those that call other people out for being poor or living in a "poor country" are the ones living in said situation. I'm more than happy to post my transaction history for both of my accounts, assuming you do yours first.


Not really I told you the truth and I mentioned what I paid so far earlier because someone else asked me just like I asked you but I actually don’t give a fuck how much someone has spent either way, if you can afford to donate or purchase anything then that is great you’re right it’s not a competition. I’m more interested in discussing the game, we can talk about me in pm if you are so interested in me though. I live in Canada btw and I didn’t mean to offend you by calling your country poor, but sometimes that is the reality and players on this game use that fact as an argument to keep stupid payment systems that they can make money off of.

So could you discuss the game like everyone else has been doing or would you kindly shut the fuck up? Thanks.


Sorry but you're known to be a retard, so yeah, of course, I would have a hard time believing you. I mean your second sentence, I’m more interested in discussing the game, just goes to show my point. I've spent more than you between both of my accounts though, so we can just leave it at that. I'm very sorry you live in Canada and you can only afford $700 worth of stuff, I couldn't imagine living in such a great country and only being able to afford $700 worth of stuff for a game you (apparently) care so much about.

So that being said, you really should go take a break from this game because it's quite obvious your mental state is spiraling downwards. I've said it multiple times before, but let us adults handle the conversation. I think I saw the special needs table over there and you might enjoy your time over there a bit better than here. I mean really, imagine necroing a thread after 3 weeks of it being dead and then raging at everyone that responds.
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Re: Why w11 is bad

Postby Kaios » Mon Jul 01, 2019 5:16 pm

so you call me out saying I'm trying to compare dick size and then you attempt to compare dick size, no need to get heated bro I sincerely apologize if I've offended you
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Re: Why w11 is bad

Postby loleznub » Mon Jul 01, 2019 5:18 pm

Kaios wrote:so you call me out saying I'm trying to compare dick size and then you attempt to compare dick size, no need to get heated bro I sincerely apologize if I've offended you


As I said previously, you're the one that's heated. Go take a break. Not knowing when to shut your self up is why 99% of the community thinks you're a retard.
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Re: Why w11 is bad

Postby Kaios » Mon Jul 01, 2019 5:20 pm

How about I just quote this here and we'll see if your next reply is anywhere near as useful as any of the conversation I've created in the last few pages and countless other threads:

Kaios wrote:The risk of losing significant progress that a player has invested in to a character might appeal to some but it is generally a niche characteristic in video games as it most often negatively impacts player retention over the long-term. Many casual players do not have the required amount of time to invest in a game in a way that the hardcore players do and so it is difficult for the casual player to compete in the end-game content (in this case PvP, dungeons, meteor, siege). In most games that don’t have a permadeath aspect this may simply mean the casual player has to struggle a bit more to remain competitive (or spend money) but when you throw permadeath in to the mix the incentive for a casual player to put that extra bit of effort in to their character suddenly disappears.

One of the major factors that contributes to the overall success of other indie games is the level of investment that the player is required to put in to the game. There is not usually a vast requirement of investment before being able to access more interesting content, you get in to a game and are thrown in to the fun almost immediately. This game instead requires a very large amount of investment before entering end-game content and even then many players are reluctant to participate due to the risk of losing all that progress to other players with a greater amount of time/numbers/bots. A major issue with having such mechanics in place is that there will always be some players with more time available than others to spend on progressing themselves or their village and since participating in much of the interesting content the game has to offer also relies on being able to compete effectively with those groups, many players are disappointed when they aren't able to do so and in the three or however many months it takes for someone to get to a point they feel comfortable doing those things they are burnt out on the game already.

Widening this gap further is a prevalence of the use of bots and scripts that some players utilize which gives them a significant advantage over the average player that won’t have access to these bots and scripts either because they use the default client or one of the publicly available custom clients that won’t have such features implemented.

Another issue that plagues the developers is their inability to commit to balancing or re-implementing certain mechanics. Combat mechanics are one of the major and necessary features of the game that players rely on to deal with each other and animals, however, the current combat system has very little skill factor involved and the winner of a fight is usually decided purely by their stats and much of the fighting involving the more difficult animals/creatures ends up being accomplished through exploitative methods.
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Re: Why w11 is bad

Postby loleznub » Mon Jul 01, 2019 5:34 pm

Kaios wrote:How about I just quote this here and we'll see if your next reply is anywhere near as useful as any of the conversation I've created in the last few pages and countless other threads:

Kaios wrote:The risk of losing significant progress that a player has invested in to a character might appeal to some but it is generally a niche characteristic in video games as it most often negatively impacts player retention over the long-term. Many casual players do not have the required amount of time to invest in a game in a way that the hardcore players do and so it is difficult for the casual player to compete in the end-game content (in this case PvP, dungeons, meteor, siege). In most games that don’t have a permadeath aspect this may simply mean the casual player has to struggle a bit more to remain competitive (or spend money) but when you throw permadeath in to the mix the incentive for a casual player to put that extra bit of effort in to their character suddenly disappears.

One of the major factors that contributes to the overall success of other indie games is the level of investment that the player is required to put in to the game. There is not usually a vast requirement of investment before being able to access more interesting content, you get in to a game and are thrown in to the fun almost immediately. This game instead requires a very large amount of investment before entering end-game content and even then many players are reluctant to participate due to the risk of losing all that progress to other players with a greater amount of time/numbers/bots. A major issue with having such mechanics in place is that there will always be some players with more time available than others to spend on progressing themselves or their village and since participating in much of the interesting content the game has to offer also relies on being able to compete effectively with those groups, many players are disappointed when they aren't able to do so and in the three or however many months it takes for someone to get to a point they feel comfortable doing those things they are burnt out on the game already.

Widening this gap further is a prevalence of the use of bots and scripts that some players utilize which gives them a significant advantage over the average player that won’t have access to these bots and scripts either because they use the default client or one of the publicly available custom clients that won’t have such features implemented.

Another issue that plagues the developers is their inability to commit to balancing or re-implementing certain mechanics. Combat mechanics are one of the major and necessary features of the game that players rely on to deal with each other and animals, however, the current combat system has very little skill factor involved and the winner of a fight is usually decided purely by their stats and much of the fighting involving the more difficult animals/creatures ends up being accomplished through exploitative methods.


And then also since necroing the thread ~6 days ago or so:

Kaios wrote:What a shit, boring world and a huge waste of time.

Kaios wrote:shut up you're a fucking loser and you can't accomplish anything on your own except being a twat

Kaios wrote: Fucking dumbass you’re just spouting out bullshit.

Kaios wrote:Ok first of all you’re an idiot

Kaios wrote: bitch it’s a game I put work in to work.

Kaios wrote: and you’re here arguing that everything is all good because you’re a spiteful person.

Kaios wrote:you’re a real fucking trip

Kaios wrote:You wouldn’t be civil to a turd, it’s just a turd. Same concept here, I appreciate your backhanded support though I guess.

Kaios wrote:You’re just a petty cunt though no better than the ladygoos, svetas and orcas of this game that all have something stuck far up your pretentious asses.

Kaios wrote:Lol what a dumb thing to say I have no reason to make something like that up I looked at his thread and offered him 9 tokens for some things so maybe because I was using so many tokens is why he asked if I wanted to use paysend or moneygram instead neither of which I’ve ever used before anyways I only have a paypal but I have no interest in that and he did the trade fine for the tokens I never said he forced me in to paying anything I already said plenty of times before I’ve used tokens to buy things and it’s not often but that also might be the bulk of any trading I do in a world and the rest of the time I rely on what I or my village can produce.
How much have you supported the devs eh buddy?

Kaios wrote:So could you discuss the game like everyone else has been doing or would you kindly shut the fuck up? Thanks.

Kaios wrote:so you call me out saying I'm trying to compare dick size and then you attempt to compare dick size, no need to get heated bro I sincerely apologize if I've offended you


Class A retard here guys lmao, look at all that "useful" conversation in the last few pages.
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Re: Why w11 is bad

Postby Kaios » Mon Jul 01, 2019 5:36 pm

Just because I tend to use colourful language doesn't mean I don't get a point across and obviously based on the other replies that are actually useful to the topic of conversation I would say they understand my points quite well. Not sure why you're crying so hard over little ol' me if I'm so insignificant.
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Re: Why w11 is bad

Postby loleznub » Mon Jul 01, 2019 5:41 pm

There's a difference to "colorful language" and "blatant flaming". Each time you bring up the point of "I'm more useful than you are" I've constantly proven you wrong with hypocritical evidence that you've posted, so you can't really believe what you're typing.

Why not listen to those that actually know what's going on here and go take a break?
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Re: Why w11 is bad

Postby Kaios » Mon Jul 01, 2019 5:44 pm

ok you've proven me wrong great job, can you post something useful now?
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Re: Why w11 is bad

Postby DamJNeT » Mon Jul 01, 2019 5:55 pm

Colin500 wrote:There's too much shit going on right now in the game, for it to be viable for casuals.
So all casuals unite, whine bitches make your voice heard!


I stopped playing a month ago or so because my mates stopped playing for a while because of IRL getting in the way. Now they're back, but I feel burnt out anyway.

I love this game with a passion, but as most survival/crafting game, what I enjoy the most is the progression aspect.

But in the end, it's always the same. Once we reach animal taming/steel/silk, it's just too much time investment. Even worse in the case of taming because of the RNG on the taming windows (wich I made a post about, and I'm pretty sure it won't change shit, jorb said "meh")

We don't have bots, and we have jobs and IRL commitment, we just can't spend the time to grind those things that requires 24/7 attention 7 days a week.

The problem is if you fail at one of those tasks, it feels like you literally wasted your time, so why even bother.

Credos are fun, until you get to the 3rd one as a group like us, and once more, it feels like a grind for the sake of it, because some tasks are impossible for us to complete. Sometimes needing to abandon and redo them for days/weeks. A system like this is lame.

And then, the worst part is trading. Pretty sure everyone's gonna say "but trade for animals, silk and things you can't get", but as many by now know, we can't trade jackshit. People want Pearls, people want tokens, people want hats, people want top Q we don't have, or localized ressources that are botted.

So it literally becomes pay to access content at some point for us, and so I stop, until the next world, where we can have fun for a month or 2 reaching this point again. Rince and repeat.

Also, oceans seemed like a good idea, but in our case, we never got to have fun with it. It only made it an extra pain for some credos (biomes unreachable, some curios/forageable unfindable)

Combat is still overcomplicated for beginners, complicated for people mildly interested in it, and apparently trivial for the rest. Reading the forum, it seems only a few moves are considered OP and used. I don't understand why it is like this.

Grinding QL got boring / annoying pretty fast for some things :

you need wax to go deep down for better metals, but wax got harder to get this world. Also slowed down our farming by quite a bit.
if you get unlucky with clay/water Q around your base (=several minimaps), it slows down a lot of QL grind significantly.
in general, food seemed shittier, someday we would only gain 1 point in 2 or 3 stats and that's it, satiations.
If you get slowed down in QL grinding that affect curiosities because of above points, then you get even less LP to raise your exponential skills.

Personally, it feels like devs tried to slow down the pace for hardcore gamers but it didn't work.
They reached god level in no time anyway compared to the rest of us (as usual), using bots, alts, private clients, number of people, and glitches/exploits (as usual).
Meanwhile it's just becoming a chore more than a game after you're established for the rest of us that just wanna be non competitive farmers.

World in itself wasn't that bad, but I'm tired of the fight against botters / hardcore gamers. I feel like it's meaningless and is only going against casual gamers, wich ultimately prevents the game from growing.

FFS, foraging became a joke, how am I suposed to have fun...

Anyway, I felt like posting my vision and feelings, even tho it might come as a rant, I still love the game, and JorbTar for what they're doing :)
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