Colin500 wrote:There's too much shit going on right now in the game, for it to be viable for casuals.
So all casuals unite, whine bitches make your voice heard!
I stopped playing a month ago or so because my mates stopped playing for a while because of IRL getting in the way. Now they're back, but I feel burnt out anyway.
I love this game with a passion, but as most survival/crafting game, what I enjoy the most is the progression aspect.
But in the end, it's always the same. Once we reach animal taming/steel/silk, it's just too much time investment. Even worse in the case of taming because of the RNG on the taming windows (wich I made a post about, and I'm pretty sure it won't change shit, jorb said "meh")
We don't have bots, and we have jobs and IRL commitment, we just can't spend the time to grind those things that requires 24/7 attention 7 days a week.
The problem is if you fail at one of those tasks, it feels like you literally wasted your time, so why even bother.
Credos are fun, until you get to the 3rd one as a group like us, and once more, it feels like a grind for the sake of it, because some tasks are impossible for us to complete. Sometimes needing to abandon and redo them for days/weeks. A system like this is lame.
And then, the worst part is trading. Pretty sure everyone's gonna say "but trade for animals, silk and things you can't get", but as many by now know, we can't trade jackshit. People want Pearls, people want tokens, people want hats, people want top Q we don't have, or localized ressources that are botted.
So it literally becomes pay to access content at some point for us, and so I stop, until the next world, where we can have fun for a month or 2 reaching this point again. Rince and repeat.
Also, oceans seemed like a good idea, but in our case, we never got to have fun with it. It only made it an extra pain for some credos (biomes unreachable, some curios/forageable unfindable)
Combat is still overcomplicated for beginners, complicated for people mildly interested in it, and apparently trivial for the rest. Reading the forum, it seems only a few moves are considered OP and used. I don't understand why it is like this.
Grinding QL got boring / annoying pretty fast for some things :
you need wax to go deep down for better metals, but wax got harder to get this world. Also slowed down our farming by quite a bit.
if you get unlucky with clay/water Q around your base (=several minimaps), it slows down a lot of QL grind significantly.
in general, food seemed shittier, someday we would only gain 1 point in 2 or 3 stats and that's it, satiations.
If you get slowed down in QL grinding that affect curiosities because of above points, then you get even less LP to raise your exponential skills.
Personally, it feels like devs tried to slow down the pace for hardcore gamers but it didn't work.
They reached god level in no time anyway compared to the rest of us (as usual), using bots, alts, private clients, number of people, and glitches/exploits (as usual).
Meanwhile it's just becoming a chore more than a game after you're established for the rest of us that just wanna be non competitive farmers.
World in itself wasn't that bad, but I'm tired of the fight against botters / hardcore gamers. I feel like it's meaningless and is only going against casual gamers, wich ultimately prevents the game from growing.
FFS, foraging became a joke, how am I suposed to have fun...
Anyway, I felt like posting my vision and feelings, even tho it might come as a rant, I still love the game, and JorbTar for what they're doing
