This community is exactly why P2P was implemented.

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Re: This community is exactly why P2P was implemented.

Postby Projeear » Sun Aug 30, 2015 11:36 pm

So I thought this was worth reposting.


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Re: This community is exactly why P2P was implemented.

Postby DeathToSuperman » Mon Aug 31, 2015 12:27 am

jorb wrote:
DeathToSuperman wrote:do you think everyone's just being unreasonable, or what?


Not at all. I think there are a lot of valid complaints and making necessary adjustments will be a top priority on monday.

This would be a big first step in gaining my trust back as a potential customer.
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Re: This community is exactly why P2P was implemented.

Postby Ragnar214 » Mon Aug 31, 2015 12:43 am

Fharlanghn wrote:
DeathToSuperman wrote: Do you think when a developer says that, we are assured that the quality of the game will be fine?


To be fair, the developers don't contribute much to the quality of the game. The community is what does it.

As for Jorb's blasé affectation, you now know why so many games have a community manager rather than a direct line to the developers themselves. There's something offputting about the personality of a person who can and will create something like this.


To be fair!?

AHAHA

Did you make the game?

My God.
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Re: This community is exactly why P2P was implemented.

Postby Fharlanghn » Mon Aug 31, 2015 4:02 am

Ragnar214 wrote:To be fair!?

AHAHA

Did you make the game?

My God.


No.

Did you?
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Re: This community is exactly why P2P was implemented.

Postby DeathToSuperman » Mon Aug 31, 2015 5:48 am

Ragnar214 wrote:
Fharlanghn wrote:
DeathToSuperman wrote: Do you think when a developer says that, we are assured that the quality of the game will be fine?


To be fair, the developers don't contribute much to the quality of the game. The community is what does it.

As for Jorb's blasé affectation, you now know why so many games have a community manager rather than a direct line to the developers themselves. There's something offputting about the personality of a person who can and will create something like this.


To be fair!?

AHAHA

Did you make the game?

My God.

I didn't completely agree with his post, but Ragnar, the truth is that in H&H community is a major factor in the game.
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Re: This community is exactly why P2P was implemented.

Postby Jesus_Smith_Nandez » Mon Aug 31, 2015 6:19 am

Jezz loise Jorbtar just make your fucking game a 20$ single purchase with a demo and stop being arrogent about what your game is worth. The wole appeal of old Haven came with that it was a super neat idea and was free. A neat idea is worth 20$, not a subscription.

Haven as a game lends itself much better to a single purchase anyway. I don't want to be buying a months worth of game time to refill curios and see if anything interesting happened every few days. At that point I'd just quit, because the sub is no longer worth it.
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Re: This community is exactly why P2P was implemented.

Postby CaptainMidget » Mon Aug 31, 2015 6:32 am

Jesus_Smith_Nandez wrote:Jezz loise Jorbtar just make your fucking game a 20$ single purchase with a demo and stop being arrogent about what your game is worth. The wole appeal of old Haven came with that it was a super neat idea and was free. A neat idea is worth 20$, not a subscription.

Haven as a game lends itself much better to a single purchase anyway. I don't want to be buying a months worth of game time to refill curios and see if anything interesting happened every few days. At that point I'd just quit, because the sub is no longer worth it.


I think the only way id buy an active subscription is if the server was constantly up 24/7 and we dont die to cheap shit like boating on water, server goes down, someone takes boat, spawn in and drown.. I know its alpha, etc, but I dont think id pay $10 to drown.

$20 to buy the game, hell, I'd definitely purchase it. If I buy it for $20 I'd definitely clock up over 200 hours. Well worth the buy. Plus, better then all the shitly produced alpha games on steam.
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Re: This community is exactly why P2P was implemented.

Postby Berz » Mon Aug 31, 2015 6:15 pm

Hmm.. Rage thread? i like it.
1st of all i wanna thank Op for being hilarious moron and actually making me laugh a bit. Sry kid, if it comes to money, my pet bear drinks more vodka, than you can afford in all your lifetime ;)

2nd. Many people here showed very clear and accurate picture of current game market. How much for AAA title and how much for 2 unreliable dudes-made "eternal alfa" (glorious crashes, bugs and glitches on HH2.0 release included)

I wanna talk about problem from somewhat different angle. HH is primarily playerbase-driven game. That means: H&H palyability entirely depends on size of playerbase and full-spectrum of people playing. So amount and variance of people playing directly affect !FUN! (if you know what i mean;))

Now let`s think about fun as of profit.

Some people (OP included) tells us : buy 1year sub. it`s only 6$/month.
Ok. So i need to pay some money now to get some profit(fun) later? Hm. sounds like an investment, right?
But we know that J&L are unreliable guys. Good, but unreliable. (constant server stability issues, lags, bugs,wipes and so on)
So we know: that will be risky investment with potential good profit(fun). We know peak and average online(main profit factor in game) of H&H1.0 and .... ooops! P2Psystem fill fend off unpredictable, but significant part of plyerbase!!!

And now we face a possibility to play in low-to-nonexistent populated server + all the usual risks for a prce of $72.00
That looks like insanely risky investment. No?

I can risk some bucks. 15-20$ one-time purchase worth the risk. more - definitely no.

P.S.You can google "Starforge" to see what "promising alpha" can turn into.
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Re: This community is exactly why P2P was implemented.

Postby Apocoreo » Mon Aug 31, 2015 6:40 pm

I've tried to be polite in previous posts, but now you've gone and given me a brain tumor, Jorb.

jorb wrote:
wazave wrote:jorb, its actually madness that ALPHA version with low budget where are working 2 people so far cost THIS 15$ PER MONTH!


I could easily argue that our situation is exactly why you should pay us more than a big name developer. I've asked this before, but would it be helpful to your understanding of our situation if we wrote "Kickstarter" instead of "Store" up there?

Why would you want to pay more for a game that is doing fine and arguably doesn't need the extra money, especially when the correlation between derived pleasure and budget is everything but linear? Does it not make more sense to support the indie:er game?


I could easily argue that the homeless situation is exactly why you should donate all proceeds from Haven. The obvious need it more than you, especially if they're gonna start making video games, eh? The point is not to give money to games that need it. This isn't a charity. I would pay for a game that is doing fine because THEY ALREADY DID THE WORK. If you have done the work to warrant the price, you're asking for a donation to fulfill your potential, not a purchase for a product. I mean that's how at least the Canadian economy works, you buy a product and the money that goes to the creator is a way of saying "good job, you finished the thing".

In short, yes, please change it to kickstarter. There is a huge difference between a purchase and a donation. The cosmetics though, I like. If I end up actually playing this I'll buy some for sure.

jorb wrote:The game does not cost $15 per month. Read through the store page. One month subscription is $10 and you get a silly hat to boot. Move up to a full year and you get as low as $6 and another silly hat. You can certainly argue that even that might be too much, but could we please have our facts straight?


This is fair, and you guys are getting shit on a bit too much for this (Edit: Including from me, which I apologize for). It is worth changing the store page though, many find it confusing. You have to understand a year-long subscription also seems quite unappealing, especially in a game where you can lose absolutely everything overnight (village raided, character killed, friends quit, spawned randomly).

jorb wrote:We did not expect this level of controversy over the store, and we are, I'm sure, going to tinker with it.

Take a deep breath.


Informing players beforehand would have reduced much of the outrage, imagine if the next iPhone showed up on shelves for $2000. People would get pissed. Most of us are aware of your interview but you only gave a vague quote that you were planning to monetize the game, and the devil's in the details.

jorb wrote:Also, million bugs and crashes? I have about had it with this bullshit.

After two years of closed development we've had maybe 10-15 or so crashes since a deluge of players descended upon us and our completely untested server like locusts over the Pharaoh's Egypt. The fact that the server is as of this writing chugging along pretty darn well, handling 800+ players, and having intermittent uptimes of several hours, is nothing save an eternal testament to the genius that is loftar's coding.


It's very good indeed for HnH, but we're going to expect AAA performance for the AAA price, sorry.

jorb wrote:Yes. There are a couple of bugs. Most of them are either obscure or occurring under system conditions that we have not tested ourselves. I am sure they will be addressed eventually. Welcome to computer game development.


No complaints here, considering recent AAA launch failures you guys are going pretty good.

Okay, anger's gone.

EDIT: I've played on and off since 2011. I'd pay $30 for this. But I make good money so I can't speak for the rest of the playerbase. A vaaaast cosmetic store would be better.
Last edited by Apocoreo on Mon Aug 31, 2015 6:50 pm, edited 2 times in total.
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Re: This community is exactly why P2P was implemented.

Postby MagicManICT » Mon Aug 31, 2015 6:45 pm

DeathToSuperman wrote:I didn't completely agree with his post, but Ragnar, the truth is that in H&H community is a major factor in the game.


This is actually true of any multiplayer online game. It can be the greatest game in the world, but if the community is shit, nobody will want to play it except the diehard fanboys.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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