Where is Meteorites, Where is Siedge.

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Re: Where is Meteorites, Where is Siedge.

Postby VDZ » Mon Mar 18, 2019 3:36 am

MightySheep wrote:I would love for you to tell me VDZ if bashing a wall with 4 people for 4 hours is trivial WTF is not trivial?


Keeping an eye on 4 windows for 4 hours while doing something else IS trivial. Even if it were 4 real people playing actively for 4 hours, that is still trivial compared to the tons and tons of time that goes into establishing the base you are about to utterly annihilate. Again, the problem lies with you wanting to utterly annihilate everything the player has worked on since they (and the people they play with) spawned their character(s); there should be viable PvP that doesn't necessarily involve total destruction. I could live with my character being killed. Having my base razed and everything I possess destroyed (likely in addition to being killed), on the other hand, would make me take a very long break as there is no point in playing further at that point; it would be better to just start from scratch.
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Re: Where is Meteorites, Where is Siedge.

Postby Potjeh » Mon Mar 18, 2019 3:37 am

How's about this: adventure->destroy can't be used on claims without permissions, instead you have to burn down whatever it is that you need destroyed. Burning things down requires fuel, which can involve all sorts of resources like wax, lard, linseed oil, bone glue etc. To burn down an object you need fuel of greater quality. Things take time to burn down, and you can put out the fire to save the object. Burning time is proportional to ratio of fuel q and object q, capped at both ends. This way cost of destroying a base scales with investment in the base, so walls can be made weaker since they're no longer the only obstacle to razing the base to the ground. Yeah, it doesn't make sense to burns down some objects like smelters, but do we really want multiple destruction mechanics?
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Re: Where is Meteorites, Where is Siedge.

Postby MightySheep » Mon Mar 18, 2019 3:38 am

LostJustice wrote:Tbh, the complaints are the same each time. Last world raiding was done. It was a pain but it was doable when it was needed. This world, probably still doable but there are players who just want quick satisfaction of raiding like you because they can just do it without any real justification and there are others that wish to play the game as is and be able to protect what they have. I do believe there should be a system based on effort for protection but also a system to raid that equal to the effort spent. Why should someone grind anything or even play the game at all when some else can create and alt and bash their wall down and take their fruits and efforts without putting in an real effort of their own? To me, you have yet to justify a reason for this or a solution where people can protect it. The siege system is doable you just seem too lazy to do it and just want quick action. Not to mention majority of the population is not faction based. So they do not have the resources or abilities factions do and from a game developers stand point, you can't just say gtfo out to them.

Thing is, only decent compromise I have seen is one where the shield were re-implemented but we know how terrible that was and even then you still wont be happy because you have to spend effort to raid someone else's effort. Amazing how that logic worked.

Wow I didnt realize we had raiding experts in this thread. That's great maybe you can give me feedback on my dilemma. I want to raid a village but it has a very wide outer palisade followed by an inner palisade and a village which, like most has many wall sections inside. How do I raid it? Bearing in mind that I apparently cant build on enemy vclaim and ram only travels 20-25 tiles.

From what I understand I need to camp a ram for 24 hours (better buy stock up on hard drugs or something right? lol). Fending off any alts or archers. Also the defender is known very rich so he might pay people or have friends to gather to attack us so we better have a big group of well prepared people for that 24 hours I guess. This will get us past the first palisade but then the ram will break down, I guess thats another 8 hours we will have to camp the ram. Or is it? Nah I'm pretty sure the next wall is more than 25 tiles away, damn I guess its 16 hours. OK so 40 hours later we can finally bash into one of the sections of this guys village. Oh wait he could have built way more walls in that time couldnt he? its been over 24 hours after all shittt. Do you think there will be any loot left in that section of his village? Somehow it doesnt seem likely to me. I dunno maybe I'm a pessimist. Probably need to bash into the other sections of the village to achieve anything. So I guess we're talking 48, maybe 56 hours of camping rams. Maybe I'll need to wire myself up to electric chair to not fall asleep. hmm. You're right when I think of it like this maybe I'm just LAZY :lol:

Well I guess it meets your requirements of "system to raid that equal to the effort spent making village" since you could probably build a whole new village in this time.

Both you, VDZ and most people in this thread are really not honest. Please just repeat after me "I do not want raiding in this game." its not difficult lol. It's a perfeclty ok opinion to have. It's much less frustrating to me than when saying "I want raiding, I just think the requirements should be [insert ridiculous impossible task here]".

Maybe what this world lacks is more spruce slaughtering baddies and griefers, then you will really enjoy this broken siege system I'm sure. You forget that invincible bases applies to the bad as well as good.
Last edited by MightySheep on Mon Mar 18, 2019 3:48 am, edited 1 time in total.
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Re: Where is Meteorites, Where is Siedge.

Postby VDZ » Mon Mar 18, 2019 3:47 am

MightySheep wrote:Both you, VDZ and most people in this thread are really not honest. Please just repeat after me "I do not want raiding in this game." its not difficult lol. It's a perfeclty ok opinion to have. It's much less frustrating to me than when saying "I want raiding, I just think the requirements should be [insert ridiculous impossible task here]".


Well, I guess I'll go out and say it clearly, then: I find instant 100% annihilation raids to be a poor and unfun game mechanic, and do not want complete destruction of all property and acquired items (i.e. 95% of all game progress) as a result of a single attack in this game. If 100% destroying a player is the only way you can have fun in this game, then indeed, we will never be able to agree on this.
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Re: Where is Meteorites, Where is Siedge.

Postby MightySheep » Mon Mar 18, 2019 3:53 am

ty for being honest and yes perma death pvp and raiding is the only way I can have fun in this game, if you ask me its really the only thing that sets haven apart
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Re: Where is Meteorites, Where is Siedge.

Postby borka » Mon Mar 18, 2019 3:56 am

MightySheep wrote:ty for being honest and yes perma death pvp and raiding is the only way I can have fun in this game, if you ask me its really the only thing that sets haven apart


bb
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Re: Where is Meteorites, Where is Siedge.

Postby Potjeh » Mon Mar 18, 2019 3:57 am

Well in that case, why not go to the other extreme and make base destruction trivial, so you have to make a new base every time you log in? If raiding is really the only fun in H&H, wouldn't it be better to make it accessible to everyone? If everyone is having fun than player count should rise.
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Re: Where is Meteorites, Where is Siedge.

Postby Kaios » Mon Mar 18, 2019 3:57 am

MightySheep wrote:Wow I didnt realize we had raiding experts in this thread. That's great maybe you can give me feedback on my dilemma. I want to raid a village but it has a very wide outer palisade followed by an inner palisade and a village which, like most has many wall sections inside. How do I raid it? Bearing in mind that I apparently cant build on enemy vclaim and ram only travels 20-25 tiles.


Just learn2play it’s obvious
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Re: Where is Meteorites, Where is Siedge.

Postby borka » Mon Mar 18, 2019 4:03 am

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Re: Where is Meteorites, Where is Siedge.

Postby Ants » Mon Mar 18, 2019 4:05 am

VDZ wrote:
MightySheep wrote:Both you, VDZ and most people in this thread are really not honest. Please just repeat after me "I do not want raiding in this game." its not difficult lol. It's a perfeclty ok opinion to have. It's much less frustrating to me than when saying "I want raiding, I just think the requirements should be [insert ridiculous impossible task here]".


Well, I guess I'll go out and say it clearly, then: I find instant 100% annihilation raids to be a poor and unfun game mechanic, and do not want complete destruction of all property and acquired items (i.e. 95% of all game progress) as a result of a single attack in this game. If 100% destroying a player is the only way you can have fun in this game, then indeed, we will never be able to agree on this.

Raids that are too easy suck. No raids at all sucks more.

If you don't want to lose everything to a raid you should rely on allies, trade or you could build a hidden vault somewhere in the mountains.
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