Potjeh wrote:you've DB-d an AK guy with a row of rockets on him only to get killed by a compound bow while looting the body.
This part of Potjeh's post on Rust actually deserves more recognition.
He's describing shooting a guy equipped with an "AK" - I guess considered one of the best weapons in Rust - and instantly killing him with a double barrel shotgun, a cheap and accessible weapon that most nabs can get to relatively quickly.... then looting him for some insane endgame loot, before in turn being killed by someone with a bow, another cheap and available weapon.
The Haven equivalent would be some random dude with a bronze plate and bronze sword insta-killing a b12er in full steel because the b12er walked into his bush unprepared... then being downed by a guy with an obsidian dagger as he was looting the body. It sounds laughable even trying to describe this in Haven terms, because the game systems simply don't support such a thing really happening this way.
In Rust, the more skilled player is usually going to win, but sometimes they'll just walk around a corner into a hobo with a double barrel and get blasted.
In Rust, skill is going to give you an advantage, but it's merely going to increase your likelihood of success - You're still going to lose some fights to shittier players, even rarely relatively bad players with the right equipment, in the right place, at the right time.
In Rust, the gear is going to give you an advantage, but not an insurmountable one.
That's far, far, more egalitarian than the current setup in Haven. As Minehole Goatse and the Archipenos guy said, the system is kinda shitty for anyone but the current entrenched PvPers, who can more or less murder and grief with impunity... and they've an interest in lobbying Jorb to keep it that way. I think that the game would be far better served by a system that gives even the bottom 50% a chance to beat the top x%, at least some of the time. There should always be risk for entrenched PvPers, and if we are going to contemplate a radical change, I think it should be a system where even Jorb has a real fighting shot at KO'ing some sweaty no-life who treats Haven PvP like a job. It can still be hard, complex, and reward skill - But there should be some core ability for even a random peasant to pick up a crossbow and find that chink in your gorget and lodge that bolt in your jugular.