FaithfulToadd wrote: it'd be nice if PvPers with a high time-investment still broke a sweat every now and then, and even died occasionally to a more clever, skilled, or lucky player.
This is easy to do. Biggest pvp group wouldnt respect any hermit or any group that isnt the one currently fighting them and would fall for any cave trap, shallow water trap, building trap, dungeon, etc.. But i doubt someone even attempted to. Felix, by exaxmple, the most well known pvper regarding for his skills is literally doing extremely risky moves to ko some spruce and loses almost all hp every single fight, and he doesnt even have decent stats, tell me how this doesn't counter everything about this stat gear bs. only reason he didnt went down here was cause of skill issue from our side.
https://cdn.discordapp.com/attachments/ ... 7544f597e&FaithfulToadd wrote:
As far as this discussion goes, I'm not primarily concerned with whether the 'losers' continue to lose, or not. The reason I said anything was to show my support for running at least 1 world where fights are more even, and therefore more based on player skill / knowledge of the combat system rather than based on your village's logistics and industry (whether we're discussing stats or weapon/armor/tool quality). The important thing is that a newbie be able to learn the game in a straight-forward manner, without ruining the game for themselves by risking everything in a real combat scenario. That would help a lot with player retention, I think.
This is indeed a niche and very punishing game for new players. But i believe if one really gets into it, he will proceed to git gud, how difficult would be to read a few threads about basic claim protection and combat guide? When you tell about more based on player skill, this already happens, and pvpers already have more knowledge/skill than you, it would just increase the gap. You can defend yourself and escape ganks against stronger opponents if you learn combat, isnt that enough? Theres like 2 groups in this game who possess a threat, basically you can fight anyone else and win with a moderate investment of time.
FaithfulToadd wrote:The quote from Archi is simply a very effective illustration of what happens to those without insider knowledge of the game, i.e. 'spruce caps' that haven't had a chance to practice in a real scenario, who therefore will not be expressing their natural skill. They die for stupid reasons, stupidly; at the whim of a stranger on the internet deciding they would like to abuse that player's time, no less. I would prefer a system that respects players high quality attention spent learning the game, rather than a system that demands those players play for a high quantity of hours on pain of falling behind and becoming totally irrelevant to PvP after 2 weeks.
theres something called valhalla where you can practice and understand the game pvp system. imagine you are a boxer that can sparr infinite amount of time without getting tired or brain damage, exhaustion etc. A perfect scenario to learn. Positive feedback. You want a game that you can spend much less time to someone and still put up a fight against the best? go play poker or some magic the gathering, yugioh, whatever. as i said you can fight almost everyone, isnt that enough for someone that just started learning?
now after seeing some video of a better skilled opponent against some more stated, good fighters, and a bunch of spruces, tell me your understanding of all of this.
viewtopic.php?f=42&t=72160 <--- combat guide, then go valhalla learn.
you claimed that in "every instance it boils down to stats being higher" then transitioned that stat matter now you show you have zero experience.. i swear to god, you see jorb wake up from coma and decide to keep the flow of hermits talking nosense while this other guy say hes the biggest fan. if you care about pvp, learn it first then make suggestions, if no, just dont pvp, map is big enough to go to remote areas and have a PvE experience. W16 is there aswell.