TeckXKnight wrote:banok wrote:Umm well none of this feels new to seatribe games. They are always griefing casuals, poisoned mushrooms, cant even remember the rest.
development runs off of noobie and hermit tears.
It's not new to video games in general. If you've ever played Guild Wars 2 and ran into the mindless horde in World v World v World then you see just how insignificant one person is compared to the combined efforts of a hoard. Number advantage wins in real life and it wins in video games. It's nearly impossible to make it not win without making the game into a single player experience, which is what a lot of guides stress to give hermits a leg up.
Albion online was doing a good job of that. But it turns out, the alternative is just as bad. High geared players were locking everyone out of all resource gathering worth any real cash. No one could advance their skills, or make money to buy armor. You couldn't even band together and blob them because the game significantly penalized your DPS on a single target from multiple sources.
It was pretty unfun for 95% of the community.