Exploration QQ

General discussion and socializing.

Re: Exploration QQ

Postby Tacheron » Mon Sep 07, 2015 7:15 am

bmjclark wrote:Image

11 exp*perc, find a bluebell when i hearth on my miner. Foraging seems significantly more random than before :P


Tacheron wrote: today I had a funny situation in which a new character with 11*11 exp/perc saw a bluebell next to him and when I came over to pick it for him due to my higher survival, I couldn't see it, even though my discovery is about 3 times that (still low for old Bluebell requirements, but a weird situation nonetheless)....I have a feeling there's a hidden attribute called "Luck" somewhere :D
This is not a test of power
This is not a game to be lost or won
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Re: Exploration QQ

Postby banok » Mon Sep 07, 2015 7:18 am

yeah that seems kinda broken :?
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Re: Exploration QQ

Postby waga » Mon Sep 07, 2015 7:20 am

for some yes , the 2 that come to mind are bluebells and edelweiB , the others seems to work like it used to be.
(no idea for floatsam but I don't use boats I like horses :p)

@CloudJhi : I was making fun of him , I don't care if he hermit or he's in a village.
and no his point is not valid at all no.
I've played 10h+ a day the last 9 days and I could have played 24h and always have something to do that helps the progression of my character.
If you focus only on the LP gained then yes , it's slower , but there are a shitload of things to do atleast as impactful than youe total LP.
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Re: Exploration QQ

Postby Cranny » Mon Sep 07, 2015 7:23 am

Bob_the_Cat wrote:
DDDsDD999 wrote:Progression is definitely way too slow. The time it takes to go from bunnies/chickens to anything worthwhile is just painful. All the phases just leave you with nothing to do when you're most addicted to the game. There's too much "go offline" time.


Ya I can agree with this. For someone who plays to get rage and stuff, that 50k lp for theft and 30k for rage makes a huge difference now. Because slower lp means everyone has lower ua and stuff. Which is fine. But their lower ua costs less, my theft and rage dont cost less.


I am having the feeling that this is as intended, because maybe now noobs and peacefull players improve chances against griefing intentions.
Ofc this just a feeling, but I like it. :D



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Re: Exploration QQ

Postby hiperyes » Mon Sep 07, 2015 3:15 pm

How much need perc*explo to find morels? on which biome possible found them?
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Re: Exploration QQ

Postby MagicManICT » Mon Sep 07, 2015 3:30 pm

CloudJhi wrote:His point is valid, hafen is more geared towards staying offline now, and it'd be good if being active had more to offer.


let's see what you get for being offline only:

....

That about sums up that list.

Is there only so much you can do when you are online? Sure. If you've crafted all the food you can, all the curios you can, etc etc etc, there isn't a whole lot left to do and so maybe you should log out and find something else to do. Otherwise, that's a really shitty conclusion.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Exploration QQ

Postby kilakan » Mon Sep 07, 2015 3:37 pm

There's really always stuff to do. For me when I run outta base/charcter work to do I grab a clover, find a horse and then explore the world far and wide. Brought back a few chests of surface ore already this way, it's interesting and quite fun.
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