jorb wrote:I could actually consider giving animals some small chance of standing their ground.
I'm all about the leniency.
jorb wrote:I could actually consider giving animals some small chance of standing their ground.
I'm all about the leniency.
maze wrote:im sorry but I take down boars and rabbits with my hands in real life. .
loftar wrote:The tears in this thread are so delicious
jorb wrote:I could actually consider giving animals some small chance of standing their ground.
I'm all about the leniency.
maze wrote:GREAT i scared a bat it ran away, now it wont get the fuck out of a tree.
In HnH 1.0 you were able to deaggro then run up to the fkers and give em the last punch of death. now i gotta aggro and wait for my punch to load....
Op wrote:maze wrote:So i taking down a fox, a horse, a bear with UA.... I CANT FUCKING CATCH THE THINGS.
every bloody fking time it runs like hell. heals up and when i start the fight the next go. it has super powers....takes a chunk of my hp. then runs like fk again....
Can we please put a "cripple" effect on animles that have been hit with UA or Melee moves?
When the animal starts to run, immediately rush in the opposite direction of it. The quicker you distance it from your minimap view, the faster it stops running. Then you run back up to it and it's usually standing still. Rinse repeat until dead. Save for bears, be ready for enrage mode. Animals do not heal quickly at all, so you should have no trouble in that department unless you're waiting hours in between each blow. If your getting chunks of hp taken away - you either have too low of UA to fight that animal, you have the wrong defensive maneuvers up, or you don't understand that some animals have defensive counter attacks that will reflect back to you if you do not handle them properly. (Boar is a prime example)
shubla wrote:I just chase animals that run away and kick them in ass,No one escaped so far.
Op wrote:When the animal starts to run, immediately rush in the opposite direction of it. The quicker you distance it from your minimap view, the faster it stops running. Then you run back up to it and it's usually standing still. Rinse repeat until dead. Save for bears, be ready for enrage mode. Animals do not heal quickly at all, so you should have no trouble in that department unless you're waiting hours in between each blow. If your getting chunks of hp taken away - you either have too low of UA to fight that animal, you have the wrong defensive maneuvers up, or you don't understand that some animals have defensive counter attacks that will reflect back to you if you do not handle them properly. (Boar is a prime example)
jorb wrote:I could actually consider giving animals some small chance of standing their ground.
I'm all about the leniency.
raybon256 wrote:I had a thought.... why not level Marksmanship and shoot it while it tries to escape? (not that I'm that familiar with moving targets).
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