River Pearls

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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 2:51 pm

We real life now~ Talented people with good genes having it way easier off than people with bad genes who have to work 10x harder~~~~ Plz, that's one of the things I like about games, even grounds.
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 2:56 pm

kilakan wrote:The character locked fate thing would seem to make sense, one of my village mates found a bluebell at 10x1 perc/exp and since then has pretty much found one a day since then. Mine however has never seen any fate curios at all, and after I got to 800 percxexp I gave up cause she was still getting a bluebell a day regardless of her level, where as I could find nothing at all after 8 hours of foraging in various biomes.

Kinda sucks for me I guess, I had liked foraging for the exploration aspect but I get the feeling it'll never be worth it for me to continue so I stopped leveling it.


The original bluebells were during a bug. Fated curios were bugged such that they required no Per*Exp to see at first. This has been changed since.

Thing is, you do have a fate too. Maybe just not foraging in the right biom, maybe you're fated for pearls. It's also worth noting that 800 score is probably a bit low to see fated stuff. 1600 was the old minimum for eidels, and those are definitely fated now.
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Re: River Pearls

Postby kilakan » Sat Sep 12, 2015 2:58 pm

Yeah perhapes, she's still getting bluebells all the time now but I expect it's just that she progressed past whatever the bar was increased to.


I wonder if the pearl fate is determined by who picks it, or who cooks it.
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 3:01 pm

kilakan wrote:Yeah perhapes, she's still getting bluebells all the time now but I expect it's just that she progressed past whatever the bar was increased to.


I wonder if the pearl fate is determined by who picks it, or who cooks it.


I was wondering that myself. And yeah, bluebells only have a minimum of 520 in legacy.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 3:04 pm

kilakan wrote:I wonder if the pearl fate is determined by who picks it, or who cooks it.


I'm prepping another 5 cupboard batch, will try cook em on an alt. Will report back in 1h~
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 3:05 pm

Yeah the easiest way to figure that out would be to get a pearl fated that's confirmed, and feed those mussels to someone else.

I'm voting the mussel keeps the pearl chance. If it's the character alone, then people could just force feed mussels to them and it'd break that system for pearls entirely.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 3:48 pm

nvm, can't test -___- Not a single alt can see mussels to discover. Bleh
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Re: River Pearls

Postby g1real » Sat Sep 12, 2015 4:06 pm

Sevenless wrote:Yeah the easiest way to figure that out would be to get a pearl fated that's confirmed, and feed those mussels to someone else.

I'm voting the mussel keeps the pearl chance. If it's the character alone, then people could just force feed mussels to them and it'd break that system for pearls entirely.


I'm pretty sure, like with other mechanics like LP and fep, curios are time gated now. How they do it is beyond me, whether it's shared or not is beyond me too for now. In any case, I found a pearl in the first 4 mussels I cooked.

I surely hope not that characters are locked to one type "fate curio", and considering I found a bolete earlier today too, I don't think it is. But it would just be yet another advantage to running alts.
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Re: River Pearls

Postby Orcling » Sat Sep 12, 2015 4:14 pm

jorb wrote:One alternative could perhaps have been to remove the rare foraged curiosities altogether

Then you'd better refund the LP of everyone who put points into exploration, because removing those rare forage-able curios is the only reason any, ever, would want to put points into that stat. Actually, you should do that anyways, since with the bullshit Fate system, putting any amount of points into exploration beyond 10 or 20 is a serious waste of LP.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 4:17 pm

Another 320 mussels, another 0 pearls ^^ Tbh, this system, if it seriously works like this, is absolutely retarded. Why the heck would you LOCK players out of content? Take this situation : someone finds an AWESOME spot to live in near some lakes. Settles in, gets his exp*per high and starts farming mussels.

Game : oh, sorry, your character does not have an affinity for pearls, so you should probably move out, cause you cant really use this spot to the fullest.
Player : ok, fine, I'll move out. Let's try living near a swamp!
Game : oh, sorry, you can't really effectively live near a swamp too, you can't see bluebells either.
Player : ok, fine, I'll move out. Let's try living near a mountain!
Game : no Edels too....
Player : Cya.


This is practically what happened to me. All I can see are some cave foragables and boeletes, which suck. So what am I to do now? Delete my char and run a new one, cause this one was not loved by the RNG gods? :) No seriously, this is such a bs system if it works this way. If you were going to do it like that, should have atleast informed the players that they might suffer huge foraging penalties in specific biomes and not settle till they got full exp*per. Add the fact that im a hermit on top of all this and it gets even worse. Can't see half the foragable curios in the game xD Just... Getting really salty here, sorry.

Only counter I see to this is : "oh, if you can't forage for shit, go make crafted curios then!".
Yea, gl filling 50 attention with only craftable curios that don't suck.

I could add to this rant about RNG mining too : my miner is at 80 str and has checked every single minable wall out of 5 caves + I've used around 200 doses of rustroot over some other caves. 0 ores. The only I found were from 2 boulders. Love it. Can't forage, can't get metal. Only farming left ^^

One thing haven did really well was how there was minimal RNG, once you really started doing everything in mass production. If you spent a lot of rustoot, you will find that ore pretty fast, if you invest a lot of exp*per, you will surely improve your LP/h with better curios. This game just gets rid of all that stability and adds a ton of randomness. Randomness of such amounts in a sandbox, which is permadeath + so heavily based on efficiency to keep up vs competition is just... Grrrrrrrrr.
Last edited by Felkin on Sat Sep 12, 2015 4:23 pm, edited 2 times in total.
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