Cries about Fate

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Re: Cries about Fate

Postby Kaios » Tue Sep 22, 2015 8:57 pm

I don't really get how it works either, it still seems like players that go and explore all day find the good stuff and anyone stuck doing the village chores or anyone that just does not have hours to spend walking around seem to get left behind.

I'm not certain that it SHOULDN'T work this way but it would be nice to be able to just do what you want, village related or exploration related and still find something once in awhile.

I personally don't find much of anything, ever. Still only one bluebell since world start but it sounds like I'm still doing better than you, Portgas!
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Re: Cries about Fate

Postby loftar » Tue Sep 22, 2015 8:57 pm

I think it's pretty safe to say, at least, that whatever one may think of the fate system, the alternative is not to go back to how it was. Bot-foraging for so-called "rare" curiosities was not good for anyone. If you really dislike fate-based foragables that much, I'd rather just remove them completely.

And no, the intention was never that "everyone" could get pearls, but rather that "anyone" could.
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Re: Cries about Fate

Postby lachlaan » Tue Sep 22, 2015 9:05 pm

loftar wrote:I think it's pretty safe to say, at least, that whatever one may think of the fate system, the alternative is not to go back to how it was. Bot-foraging for so-called "rare" curiosities was not good for anyone. If you really dislike fate-based foragables that much, I'd rather just remove them completely.

And no, the intention was never that "everyone" could get pearls, but rather that "anyone" could.


It's fair enough that there shouldn't be such a clearly optimal way to maximize LP gain, but what would you have the alternative be? There definetly needs to be a path to increase efficiency and throughput since a player 5 months in gaining twice as much per quality crafted curio compared to a newbie might make progression slow down to a bore. Before people filled the grind with an efficient way to do it, if you're sure that with the way world values are tweaked now people can still progress at a stable pace one way or another then hopefully we'll all just get accustomed to the new niche and go with it. But one way or another there needs to be a sense of progression to gameplay, guided progression not random rewards where player X genuinely works hard and player Y randomly gets rare curios because why not. Hard workers should get more reward out of their efforts than casuals, within a luck factor margin of error. Thoughts?
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Re: Cries about Fate

Postby loftar » Tue Sep 22, 2015 9:07 pm

lachlaan wrote:But one way or another there needs to be a sense of progression to gameplay, guided progression not random rewards where player X genuinely works hard and player Y randomly gets rare curios because why not. Hard workers should get more reward out of their efforts than casuals, within a luck factor margin of error. Thoughts?

Are you saying that pearls and edelweiß flowers were the only way to progress last world?

The vast majority of curiosities right now aren't fate-based at all.
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Re: Cries about Fate

Postby lachlaan » Tue Sep 22, 2015 9:20 pm

loftar wrote:
lachlaan wrote:But one way or another there needs to be a sense of progression to gameplay, guided progression not random rewards where player X genuinely works hard and player Y randomly gets rare curios because why not. Hard workers should get more reward out of their efforts than casuals, within a luck factor margin of error. Thoughts?

Are you saying that pearls and edelweiß flowers were the only way to progress last world?

The vast majority of curiosities right now aren't fate-based at all.


I'm new to the game, so no real experience from old worlds, but your own description of "the way it used to be" seems to imply that the best way to progress was to bot-grind these epic curios, to give you an edge. Presuming it wasn't the botting people enjoyed, I'll wager it was just the means of progressing quickly, or quicker than others. While giving them the means to somehow cheese their way past people doesn't sound fun, just raising the speed of it all in general does sound like a good way to counter the complaints. I think jorb said somewhere that he was considering just how fast paced making a fresh char after dying should be, and speeding up progression a bit in general.
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Re: Cries about Fate

Postby Kaios » Tue Sep 22, 2015 9:23 pm

lachlaan wrote:While giving them the means to somehow cheese their way past people doesn't sound fun, just raising the speed of it all in general does sound like a good way to counter the complaints. I think jorb said somewhere that he was considering just how fast paced making a fresh char after dying should be, and speeding up progression a bit in general.


Not enough people reporting when they actually find them often though, that would be an interesting number to know as well before trying to curb complaints, no?

Bit of sarcasm there actually, nobody is going to complain when they find "too many" bluebells (as if you could ever have enough) so it's a delicate balance that they can't just adjust because a few people are having trouble finding them, otherwise you still end up with the same thing. Yeah maybe you find a bluebell once a day now but other people are finding 4-5 a day because of an increase. It won't even out.
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Re: Cries about Fate

Postby Avu » Tue Sep 22, 2015 9:32 pm

Haven't found a fate curio since they fixed the per expl thing even though I have decently high per expl. Unless itsi spiders count but I hope they don't since they suck.
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Re: Cries about Fate

Postby lachlaan » Tue Sep 22, 2015 9:38 pm

Kaios wrote:
lachlaan wrote:While giving them the means to somehow cheese their way past people doesn't sound fun, just raising the speed of it all in general does sound like a good way to counter the complaints. I think jorb said somewhere that he was considering just how fast paced making a fresh char after dying should be, and speeding up progression a bit in general.


Not enough people reporting when they actually find them often though, that would be an interesting number to know as well before trying to curb complaints, no?



Indeed, tough thing to evaluate based on reports alone, that's why i suggested that statistics tool be implemented for similarly tough to gauge mechanics :D Either way I'd just like it turned into something fun, else why have it at all. There should be statistics to check if stuff is working as intended for realrealz, and if it is that's that. What I don't like is the thought that reporting bears no weight in it at all since randomness can account for it.
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Re: Cries about Fate

Postby latenote » Tue Sep 22, 2015 9:41 pm

Fate system is lame. I loved exploring late W7 when I first heard about this game, and picking up those flotsams and chiming bluebells really helped me actually make some progress as a solo player. Today I drowned my character with a little over half a million LP, not because of the fate system on it's own, but because of several things.

Of course, LP to increase abilities does not make the game as they mainly relate to softcaps and combat. The combat aspect being do you screw people, or get screwed :idea:
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Re: Cries about Fate

Postby The_Blode » Tue Sep 22, 2015 9:54 pm

Vigilance wrote:
The_Blode wrote:
Рortgas wrote:and I never used any bot at all except fucking hunger bot.


I stop reading when people say things like this

Why?


It makes you sound like a complete child. "The only bot I've ever used is hungerbot". Same message but without the bullshit misdirection/manipulation. Not to mention the rest of the post is primarily whining and assumptions made off of personal experience.
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