The fact that discussions like this always turn permadeath into a pvp issue is a symptom of what's wrong. Permadeath forces us to make decisions and in the end that's what matters to me. I can't load a saved game if things go wrong, and I can't just wait 10 seconds and spawn a new and fully equipped character If my tactics were not well-though. When the possibility of losing everything you have exists, the things you create are much more meaningful, and the decisions you make with your char have much more weigth. It reminds of the old school iron man modes.
This is awesome from a game theory point of view. Crime is a problem and I do believe consequences for black skills should be harsher, but just very inconvenient instead of penalizing for perfectly valid playstyle.
Because if my main will died to continue my progress (village, craft and etc) Ill need at least 2 weeks just for renew what I have (not fun play just routine).
The problem is right here. If you treat this game as an endless race for higher stats of course it won't be fun and of course permadeath will be seen negatively. But then the question is : was that ever fun for you? You will make a lot of effort micromanaging food and grind; you will never reach an acceptable level and you will keep grinding forever, but as your stats go up you will also grow more and more scared that your char will die at a server crash or by random raiders, who grind less than you and have lower stats but roam in groups while you don't.
An alternative is enjoying every bit of the game as you progress and welcoming stat development as a side-effect of your gameplay. I think this is much more fun.