Patchouli_Knowledge wrote:Can someone remind me the reason why world 6 ended?
J&L implemented new tree.
Patchouli_Knowledge wrote:Can someone remind me the reason why world 6 ended?
DPblH wrote:Patchouli_Knowledge wrote:Can someone remind me the reason why world 6 ended?
J&L implemented new tree.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
MightySheep wrote:I think saying "this world is experiment" and the expectation that the world is going to be reset some time soon is a pretty big mistake of devs.
APXEOLOG wrote:We definetly need a reset but we also need help/quests/anything wich will helps new players to start playing. When game will have noob-friendly start it will be a good to reset the world and give 1 week of free play. I hope this will bring us new players.
ramones wrote:APXEOLOG wrote:We definetly need a reset but we also need help/quests/anything wich will helps new players to start playing. When game will have noob-friendly start it will be a good to reset the world and give 1 week of free play. I hope this will bring us new players.
Why would you want to reset the world at this stage when there is a lot of things in need to be hammered, content to be added etc? Wouldn't it be better if they add the kingdom things, rehaul combat, trading and other fixes before the reset ocours?
jorb wrote:At least a couple of things that need to happen first..
- Implementation of a more functional siege paradigm.
- Quest/help systems.
- Work on map generator.
I'm not in a rush. I think it's good that we feel that we have developmental freedom to try things out.
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