by Gordon » Fri Jan 15, 2016 12:13 am
Spooks shouldn't murder, because of theft. I understand that it could murder, because of barter/vandal/murder scents, but pls... theft?
Also, it shouldn't depend on how much spooks you can spam all the time, the factor of how strong is the spook should depend on how much criminal acts the pertrepator has commited.
For example, if the perp has left only a single theft scent, the spook shouldn't be strong, but if he has left loads and you can pile them all up and craft from all these scents an single fetter for 1 STRONG spook that would remove the annoyance of spook wave spam.
or maybe an better solution....
make it so that you can summon a spook only for a SINGLE time from each scent. you can't reuse the same scents to craft the spooks all the time, plus it would motivate people to collect scents to make 1 single strong spook not an army of weak ones + for this - there needs to be an system figured out , that wouldn't let perpetrator's buttbuddies to pick up the scents and craft ferrets from them and use the weak army of ghosts for the use of single time, look at my proposal.
my proposal: Ferrets from scents can only be crafted by the claim owner or by the villagers of the claim on which the scents were left on. Since barter and murder can be left also outside of claims, they should be re-usable(with cooldown), since they are not so easy to spam just like the vandal/theft scents, because they tend to be left loads of them.
Last edited by Gordon on Fri Jan 15, 2016 12:58 am, edited 5 times in total.